Was actually quite close. I didn't even manage to create a WebGL Build in time. I did one and tested it but somehow (I guess because of URP) the graphics were really wrong so I took it down
mAceLivity
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There isn't really a challenge in the game (I've experienced death in the game, but I only needed to walk right to get to the end), but (I guess that's one of your first games) keep going and learning, also if the game really sucks if you do stuff (also in 3D) you will learn new stuff and improve your skills
I like the visuals (especially the spike animation looks really good). The controls also were good (although you might should not have put WS into the tutorial text), and pretty precise. You might could have added at least one more page, that was a bit short, but I don't know if you had enough time for that. Overall a nice polished game
I would have liked some indicator when one gets to high so that one can get back or something. Also after a when the plane should fall down it actually moves backwards when I hold it in the air. That way I could fly as far back as I want and leave the map and therefore the floor collider and fall forever.
But that way I could enjoy the great music, but the fantastic graphics (except the paper plane and the particles) weren't visible anymore. Also after restarting the game I noticed that there are 2 different scenario what was very great, but you might should have done it so that the scenario gets randomly selected for example every round, because I don't know how many players restart the game.
I like that (I guess) you created combinations previously and the com randomly generates them into the level. That way one avoids the obstacle when using the intended action, although the obstacles seem pretty random. Sometimes it's difficult to avoid them when they are quick after each other, but there has to be one challenge. Also the world is pretty well done, nice graphics. My Highscore is 91m
I like that the controls are pretty well done, one can get quickly from one side to the other but also make really small changes. A problem is that sometimes it's pretty much impossible to get through but I think you already know that. What might would have solved that is if the player could move a little bit up/down so that one could use the rotation of the asteroids to find a way to get through. Overall a pretty decent game, well done
I like the idea and it also works quiet well as a local multiplayer cause only one person needs the mouse and only one person needs keys and so there is no space problem. It's currently pretty difficult to win as the spaceship because the bullets from the blue towers are following the spaceship forever but for a three day Jam it is pretty well done