Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

macs75

5
Posts
7
Following
A member registered Mar 08, 2022

Recent community posts

Great port!

yeah the shop does not attract much at the end, maybe each skin should give a little bonus, like one give a bit more speed, one bullets are more powerful, one has speedier bullets, one has the ship more sturdy, one give a bit of permanent magnet like you said.

Finally finished the game, nice change with the last level, luckily I bough some extra ship and I managed to survive some difficult steering thanks to the boost speed. I enjoined playing it, as a fist game I would say a real success. As suggestion I would add some more weapon, like something that fires also diagonally, maybe a temporary shield that gives indestructibility for some seconds. The Level 4 and 7 where you can only evade are difficult and you don't have any reward at the end, maybe throw a couple of diamonds here and there.. or at the end two mystery "?"  treasure that can give you money or weapons.

Can't go deeper at the moment but if you want to give a bit of arcade retro feeling to it when you start the game instead of immediate choice of difficult level, give a bit of "attract more" feeling: show the various item explaination like you do on the webpage, maybe the score chart with some default entries, and would be nice to see between those some short  CPU gameplay of different levels, but this could be more difficult to implement.

Just did a simple run, but for the moment seems really a nice game, great work. Will play more the upper levels to see how it changes.