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Mad Bat Games

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A member registered Feb 08, 2022 · View creator page →

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Recent community posts

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Hey, thanks for the very precious feedback. We see we need to talk to the train thugs actors to have them refine they shooting routine. It's a tough act with these but we shall come up with some sort of agreements for the sequel :) 
Thanks for playing! 

Great game play, reminds me of some good old arcade titles. Pure fun :]

Hey, thanks for playing. We should hire the same orchestra for our next project :]

good arcade fun :) 

Very well done and fun to play :)

super cute graphics, night theme and general vive. Gameplay and level design needs polishing, some locations I'm stuck in and need to restart the game to continue 

Fun to play and well executed :)

Hey, if we ever were to develop the concept further, I see a few options for improvement already. Ammo/Guns/Items management is on the list :) Thanks!

Hey, thanks for playing :)

Hey, thanks for playing! it's like in the good auld wild west - sometimes you're having a rough day and waste away all the bullets on some roughneck, another time it's just smooth operation :}

Hi, we decided to watch all the classic wild west movies available on VHS to get the vibe right. And we're very glad it worked 

And thanks for playing :)

Hey, thanks for the feeback. The enemy blinking/hurt/dead state should be somehow made clearer, possibly - as per you suggestion - with additional animation on hit/dead.
Some other players reported the melee/knife holding thug still producing damage hits on the player when post-hit/dying. These knife stabbing folk are crazy. Must be coming from down south I recon  

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True, isn't it? Every internal kid in all of us love trains.
After a week of development and testing our minds still go __ tah-dhit tah-dahmm, tah-dhit tah-dahmm _ :D

Hey, thanks for playing. The art department gets a free pack of candies for every praise!

They are very happy now

Nah, we blame it on the lack of time and not enough game testing.  True that, some enemies start shooting right while entering the screen area. This could be just to remind you any day in the WildWest could be your last...  so beware. 
and play games while you still can :)

Hi, I guess the score should be there somewhere, cool idea. Also true, that some enemies stay on the screen flashing for too long. 
Thanks for the very welcome feedback! :)

Thanks :)

Thanks, our art department was sent away in time to get the local vibe.

and some desert dust :)

now I see :} thanks

This is super addidctive. Very well crafted idea. Not sure how sometimes the first unit placed on an empty green tile is a tree (level1) or a tiny house with a fire (level2) which messes up my game. Oherwise great game :]

Hi, thanks for the pro feedback, truly appreciated. The game design and production took around 5-6 days, it's basically an MVP. 
ad1. Feedback on action always communicates what's happening. Sound effects are definitely there to be improved :] 

ad2. True, that would make sense.

ad3. Testing and tuning the gameplay is key :) I like the cinematic concept 

Again, thanks for playing!

HI, thanks for all the kind words. Now we can relax in the Saloon for the afternoon

Hi, the missing fail/death animation just didn't make it on our priority list. I must have spent too much time in the barn recording the double bass :] unfortunately didn't manage to remove all the messy bugs, like the melee guy post-kill damage. Glad you've noticed!! :]

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We tried hard to make it SoulsLike wild west :D  The second boss is the real deal, tho. Try again :)
EDIT: and yes, I guess half the time I spent on production was on music :D I had to remove all the jazz influence and go full WEST

There was very little time dedicated to adjusting and fine-tuning the gameplay. We wd definitely expand it with extra movements e.g. bullets dodging. Thanks for the idea :]

here it goes

https://itch.io/jam/lowrezjam-2023/rate/2196645

thanks! we had to watch all the WildWest movies again to get the vibe back :

This is a classic example of what we praise always. Gameplay is king :] Super basic art but lovely music and good level design. Nice one

 

I love this concept. Very cheeky n fun to play. Possibly something to develop into a more complex gameplay one day

Thanks :] we had a lot of fun putting it all together

i absolutely love the tunes. the game looks really good. I would love to see the gameplay syncing audio with visuals, guitar hero style. 

aye, herebelow the comments come > 

hey, thanks 😎🍿

hey, thanks for you feedback. We may rethink the instructions into some sort of entry tutorial level of sorts to make it clear how the game works. If we turn this info a full title one day 🤘🏻

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hey, thanks for sharing your thoughts with us. The Kong reference is a nice one 😎 As far as the building size, our team of Nokia engineers couldn’t pack more stories into a 3310. 

There is a slignt chance, if the concept makes it’s way to a full title, we could fit a whole city into a ps5/xbox version 🔥

Hey, thanks for the feedback. Keep playin, we’re positive you can push it past 50% with a bit of practice. 

and keep out of that monster out there 😬

hey, thanks for your feedback there. We had a whole orchestra arranged for the music but then realised it’s a 1bit tone-no-tone type of scheme, so just used the beeper and it turned out allight 😎 The stalemate situation is a bit of pain. There would be more features and options available if we decided to turn this into a full game title. If we keep getting positive feedback, we’ll let you know on our itch page, so pls follow us

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many thanks! We’re thinking about turning this into a full, feature-packed  title. There will be a sound track redesign in place 😎

Thanks. 

it's meant to be tough as monsters' growling :]