Hey, thanks for the very precious feedback. We see we need to talk to the train thugs actors to have them refine they shooting routine. It's a tough act with these but we shall come up with some sort of agreements for the sequel :)
Thanks for playing!
Mad Bat Games
Creator of
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Hey, thanks for the feeback. The enemy blinking/hurt/dead state should be somehow made clearer, possibly - as per you suggestion - with additional animation on hit/dead.
Some other players reported the melee/knife holding thug still producing damage hits on the player when post-hit/dying. These knife stabbing folk are crazy. Must be coming from down south I recon
Hi, thanks for the pro feedback, truly appreciated. The game design and production took around 5-6 days, it's basically an MVP.
ad1. Feedback on action always communicates what's happening. Sound effects are definitely there to be improved :]
ad2. True, that would make sense.
ad3. Testing and tuning the gameplay is key :) I like the cinematic concept
Again, thanks for playing!
hey, thanks for sharing your thoughts with us. The Kong reference is a nice one 😎 As far as the building size, our team of Nokia engineers couldn’t pack more stories into a 3310.
There is a slignt chance, if the concept makes it’s way to a full title, we could fit a whole city into a ps5/xbox version 🔥
hey, thanks for your feedback there. We had a whole orchestra arranged for the music but then realised it’s a 1bit tone-no-tone type of scheme, so just used the beeper and it turned out allight 😎 The stalemate situation is a bit of pain. There would be more features and options available if we decided to turn this into a full game title. If we keep getting positive feedback, we’ll let you know on our itch page, so pls follow us