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Madbit

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A member registered Dec 15, 2018 · View creator page →

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It is as snaidamast stated. In addition, you can use all the libraries that are available to C#.

If the network commands in AGK are not satisfactory then you have the possibility to use a library from C#. 

Or using SQL databases, JSON and XML serialization. The possibilities are endless.

Wow, this is really an app that is absolutely great. You can say it's a must have app. You have already indicated that you want to add some playgrounds. So my suggestions will be the things you want to do anyway. But I will name them in spite of that. :D

These are the Playgrounds I would still like to see.

2D/3D Physics Playground.
Tween Playground
3D Particle Playground.
Maybe a Sound Playground.

Regarding the font size - yes, it is a bit small. I work with a 4K screen so everything seems very small. But I can manage.

The playgrounds orbit and wave ... - is nice to see how it works. But I don't know what to use it for.

The GUI is this also your OryUI? Or is it a different development?

I love it when you can reach every function of the program via the keyboard. Of course, it wouldn't hurt if some important functions were additionally controlled via a GUI. I think this is one of the most necessary tools. Exactly when several sprites were merged into one atlas.

Also here I could imagine a kind of tool tip that is displayed when hovering the mouse pointer over a sub image. With information which keys execute which functions.

Some sprite sheets have horizontal and vertical spaces between the frames. If this would also be considered when assembling or slicing the frames. That would be really great.

What I noticed - after selecting one or more frame(s) and then selecting the same frame again with the LMB. Another sub image set is generated. Is this the way it should be?

It would be more comfortable if the sub images could be selected not only from left/top to right/bottom. But also from right to left or bottom to top. It is good as it is. But it would feel smoother.

I have to admit that this is more useful than I initially thought.
Especially when you want to rearrange tiles.

The symbol function takes a little getting used to.
For example, it shouldn't be possible to drag the frame beyond the borders of the image.
It would be nice if the position of the frame matched the mouse.
Don't misunderstand - you can manage but it doesn't feel right.

The info where the icon or images are stored could be displayed longer.
Or alternatively be displayed as a tool tip when the mouse pointer is on the save button.

A "power of two" switch would also be a good idea that snaps the grid accordingly when dragged. (8x8,16x16,32x32,...)

Zooming in and out with the mouse wheel would also be useful.

A very nice little tool to browse sound files and then copy them into the project.
Great idea.
With longer filenames the display is a bit too small.

What I would still wish for:
- Keyboard control for fast browsing and playback.
- Play time display.
- Remembering the last position for source and destination when exiting / starting the program.
- Marking if a file with the same name already exists in the media folder.

Unlike the other submissions, this one is a code module.

I like that.

- Easy to integrate into your own programs.

- Meaningful functions.

- Scope of application rather attracts tool developers.

A pipette function for the entire AGKScreen would be nice.

Hi,

Thank you for playing the game and for liking it.

Once you have found the right tactics, it is very easy to get through to the end.