Funny thing there is you are 100% right. Factory optimization was a little rushed and it resulted in me capping factory production at 100. Time limit got me there :P
MadCuzDev
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Honestly, I do agree my theme is a bit of a stretch. I also ran into an issue where some of my dialog boxes didn't display properly on itch.io.
My interface was a tas bit rushed so I agree. Endgame was planned to be pushed further back by maybe 10 minutes and some one-off midgame upgrades that spice up content would fill it. Pacing being weird in mid-endgame is part of why the UI feels off at times.