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Galactimental's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Balance (Speed of the game) | #3 | 3.343 | 3.343 |
Fun (Overall enjoyment) | #4 | 3.257 | 3.257 |
Overall | #6 | 2.829 | 2.829 |
Theme (How well the game fits the jam's theme) | #11 | 2.171 | 2.171 |
Uniqueness (Originality of the game) | #13 | 2.543 | 2.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice although I accidentally went from 0.0001% to 100% at the end :D
I didn't expect this type of game and it was a nice surprise. Its a fun short game, congratulations!
Fun little game, nice seeing some anti-colonialist themes. It reminds me of the ending of universal paperclips. I think this fitting into “duality” is a stretch though.
I’m a big fan of incremental games with multiple polynomials that each have many factors. Reminds me of idle momentum, which I’m a big fan of. Would’ve loved to see the interface for the polynomials better let me see all the factors, to get a better idea of how much production I’m getting as a result of buying the next tier.
Also, due to the nature of polynomial growth, I very much got surprised by the ending, since I essentially went from 0.00000001 to 100% in one step.
Honestly, I do agree my theme is a bit of a stretch. I also ran into an issue where some of my dialog boxes didn't display properly on itch.io.
My interface was a tas bit rushed so I agree. Endgame was planned to be pushed further back by maybe 10 minutes and some one-off midgame upgrades that spice up content would fill it. Pacing being weird in mid-endgame is part of why the UI feels off at times.