Were the sprites in this game made with sprite stacking? If not, I would be really interested to know how you created the 3D effect, especially on the scooters, as I adore this game's art style
MadderThanEggs
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Ptolem's Singing Catacombs comments · Replied to RugbugRedfern in Ptolem's Singing Catacombs comments
I believe this game was honestly more of an experiment to see the challenges associated with making audio games. I see your point about the visuals but if you want an option to turn on visuals in the menu then surely you would peek anyway. If you want an option to turn on visuals but can't trust yourself if you just turn off the monitor then GMT's point is not relevant. here is a link to a devlog the creator has made which you may find interesting: