Important question, could you make a M1 arm mac version build?
madkoding
Recent community posts
PS: Just added de debug flag for QT, show this:
QFactoryLoader::QFactoryLoader() checking directory path "/home/madkoding/download/vtuber-webcam-linux-64/platforms" ...
This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
PS2: also no "platforms" folder exists inside vtuber-webcam folder
PS3: I'm using a fresh new install (Ubuntu 21.04)
Hello Kitsune
Downloaded lastest version. Program open ok showing the avatar, but the preferences window won't open anymore
here is the log:
:display: Unable to set window properties: !undecorated !fixed_size
Warning: unable to auto-locate config files in directory named by "<auto>etc".
Warning: unable to auto-locate config files in directory named by "<auto>etc".
[>] CORE Using native module "panda3d._rplight"
[>] CORE Using native module "panda3d._rplight"
This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Reinstalling the application may fix this problem.
This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Reinstalling the application may fix this problem.
Warning: unable to auto-locate config files in directory named by "<auto>etc".
Got a Nvidia RTX 2060... is a notebook so also got a AMDGPU... but i set to use always nvidia but the xbox model still didn't move, but mapping ok the webcam face positions and hand tracking
If you want some more debug or something, just tellme or search by my twitter with my same name
Thanks for your time o/
Here is the output console:
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Warning: unable to auto-locate config files in directory named by "<auto>etc".
[>] CORE Using native module "panda3d._rplight"
:display: loading display module: libpandagl.so
Known pipe types:
glxGraphicsPipe
(all display modules loaded.)
:ShowBase: Default graphics pipe is glxGraphicsPipe (OpenGL).
:display: Created output of type glxGraphicsWindow
:ShowBase: Successfully opened window of type glxGraphicsWindow (OpenGL)
:pnmtext: Loaded font Perspective Sans Regular
:audio: NullAudioManager
:audio: NullAudioManager
Sampler 0 has unsupported magFilter type 9987
Sampler 3 has unsupported magFilter type 9987
Rebuilding effector nodes list
There are 0 effector(s) involving 0 node(s). 0 chain(s) were created
Rebuilding effector nodes list
There are 1 effector(s) involving 4 node(s). 1 chain(s) were created
Rebuilding effector nodes list
There are 2 effector(s) involving 6 node(s). 2 chain(s) were created
Rebuilding effector nodes list
There are 0 effector(s) involving 0 node(s). 0 chain(s) were created
:net: Creating UDP connection for 0.0.0.0:11573
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader created-shader:
created-shader:5(8): error: `gl_VertexID' redeclared
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader created-shader:
created-shader:5(8): error: `gl_VertexID' redeclared
:display: Unable to set window properties: !undecorated !fixed_size
I have ElementaryOS (on top of Ubuntu 20.04)
Loaded VRM ok, Webcam also works (debug mode show tracking working) but the model don't move or either blink)
(I use the same VRM in vseeface in Wintendo without issues, i created it with uniVRM from Unity)
(by the way, awesome work)
PS: also test with original vrm, but the model didn't move