Fun game, nice vibes. Really has that feel of a classic PS1 title. Short little demo but was fun, died a good few times. It has that clunky feel to it that I like with deliberate attacks and movement. The roll is interesting because you can roll freely rather than being locked into a direction, which I do like, but as the game seems to focus more on deliberate slow attacks and movement, it makes me wonder if it fits. As it's arguably the most free flowing dodge roll I have ever seen in this genre of game.
Some feedback/bugs. I noticed when I got hit by the big boss at the end, my character would just be stuck in place despite surviving the hit. Sometimes the character would also be stuck in place after casting a spell, mostly when just casting the spell without an enemy. Other than that, very solid and looking forward to more.
Madman Maniacal
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A member registered May 03, 2019
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Hey, found a glitch with the Sunken Temple where pulling the blue lever in the room with all the rocks says it's drained water, but it hasn't actually appeared to done so?
There's also a glitch where you can run through the hole to get to the next area before the trigger where the water send you back to land plays.
Due to this I was able to continue on, but found that one of the green levers, the top right one from where the save crystal is, doesn't have those little water jets on and the green lever can't be activated. It's blocked by a pile of bones which then temporarily turns into a barrel, when I interact with it, before switching back to the bone pile.