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madstronaut

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A member registered Jan 01, 2016 · View creator page →

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sooo polished, and i love games that make a really cool game mechanic from a simple concept and this one did just that!!!

this is so cute!!!!

hi! looking for a team to join. i am a sound designer & composer and can also do some audio implementation in unity w/ wwise. you can see some of my sound design work here: http://madelinedgrey.work/audio and my composing work here: https://madstronaut.bandcamp.com/

i'm also a graphic designer and i have programming experience so i can help in other areas as needed! i'm down for any type of audio direction, especially more experimental stuff. :)

update time!!!

it's been a couple of rough days of circling around and around until i figure a small thing so progress feels slow at times - but i don't think it's that slow. the biggest success - i found a way for characters to follow a path in 2d in unity!!!! (thank you to youcontributegames.com's pathmovement system - the code is pretty clean and commented well and it's intuitive and easy and i'm just so happy lol).

here's a fancy gif of it in action:


okay so this may seem like i have nothing, but this find is going to make a chunk of the game a lot easier to work with. and those assets right there? i had to adjust from the watercolor ground assets i was previously making, so i'm making a compromise - the ground itself will be done in vector-based software so that's all smooth in the finish, but the details will be watercolor cut-outs. for now, these act as pretty placeholders just in case i don't get them all done. but i have a lot more to do on that end.

here they are close up and personal:

      

    

OKAY now i need some help from ya'll!!!

please reply to this with the ways - big or small, bad or good - your mother has influenced you

(i'm trying to get at the different experiences of a mother-child relationship, where the child is someone of a marginalized gender or sex)

thank you xx

maddie

yay thank you! i do like a lot of walking simulators as they are, but hopefully this adds a nice new element

i have not! i'll look it up though. and thank you! i always thought the first life is strange did a really good job of this re: their time mechanic and there's this other little game called lieve oma on itch.io that i really liked which is probably the most like this concept.

!!! this is cute as heck

hi everyone!

so the concept of this game was born out of a combo of inspiration from the fifth harry potter game, another group's game from a class i took in college, and frustration with the witcher 3. basically, i thought it'd be cool if you could draw out/select the path you wanted to take (like a google maps function) and you as a player would either automatically follow it or the path you drew out would be highlighted in-game. i was thinking about this because while i like path-finding aspects about open-world games and the like, oftentimes i really want or need to take a detour or a particular route to the ultimate destination (i.e. on my way to this location i want to stop by this other location for hunting and then stop by this person to fulfill a quest). like in the witcher 3, you can pick only one other checkpoint and in either case, it's a directional marker, and a mini-map path-finder (this is pretty similar in other open-world games like horizon zero dawn). in the fifth harry potter game, when you select a location to go to, footprints will appear in the world in front of you as the path to guide you there, which i really liked, but again, lacks the flexibility of detouring and such.

i wanted to take this core mechanic and make it into this: you and your mom are hiking, there are multiple paths you can take, the first thing you do is draw the path you want to take, and as you take those different paths will bring up different conversations and different environmental objects to click on. there is only one starting location and one ending location. so it's like more literal choose your own adventure kind of thing! i wanted it to be pretty and encourage taking your time and being present, etc, so i want to incorporate some of my own watercolor art in an isometric viewpoint. and it's called 'smell the roses'.

i don't have the narrative arc or dialogue planned out yet, but i did spend today (because i forgot the jam started yesterday OOPS) just figuring out the isometric view in unity. here's a gif of the result:


tomorrow i'm going to plan out the narrative/dialogue paths and maybe make some watercolor textures for the ground!

- maddie

alright here we go


title: shape shifter

engine: unity personal edition

premise: this is basically like a playable promo of a bigger game! it's about a circle who accidentally finds itself in a world of squares. and you have to help it find its way back! it starts out with a sky of stars (which are actually just shapes) and then there's a shooting star and the title screen fades in, and then the options fade in (start, options, quit). when you start, you're brought into a room where everything is made of squares. you can click around and explore and get a sense of the world and once you've explored everything, a box starts moving. you have to catch it by clicking it, but it escapes and rolls into a bunch of stuff in the corner. you use the mouse to throw the stuff out of the way to reveal a scared circle.

and that's it.


i know, that seems weird to make a game about but i wanted to focus on doing something really tiny but polished? i've programmed games like tic tac toe, and card games, etc before so i wanted to use this game jam to play with unity and make a super simple but pretty point-and-click game. i've very loosely played with unity before but i wanted to use the time to make a literal minute-length game with all of the functions working vs a v messy longer game (also i'm working alone and i have a lot of other stuff to do haha and i'm primarily a music person so! i wanted to make it just challenging enough, you know?)

anyway

unity is hella frustrating! i played around with defold and i was going to use that but characters have to be in spine json format and i really didn't want to bother with that esp b/c the only free software that exports into spine json format on mac was this annoying software called dragonbones and i tried to use it beforehand and nope nopety nope. so then i played around with godot and nope nope nope maybe i'm just really bad at learning how to use software but ??? idk i could go on about that process but eventually i went with the free version of unity b/c it at least has a big enough community that i knew any problem i had was bound to be on the internet somewhere. however. it was a frustrating learning curve today. for a lot of different reasons that maybe i'll use another devlog to go into but right now i'll just show you guys two screenshots of what i have.

this is what the title screen looks like so far

this is the background of the scene i described, however you'll only see this through an open window probably.

my plan tomorrow:

  • create the shapes for the stars (squares, circles, triangles, other polygons)
  • program them to randomly generate a star-studded sky
  • program to fade in the title
  • create the buttons
  • maybe program those too
okayyy see you tomorrow!