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Mads "Byttyrs" Viande

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A member registered Mar 26, 2022 · View creator page →

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(2 edits)

Hey! When I hit “Run cardmaker,” I only get:

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

I’m in Firefox on Linux Mint. I just saw Zekovski’s suggested fix below.

This is so cool!!! I really enjoyed it! Thank you so much for letting me know!

This is such a fun, tight little game! I loved how you set up the ‘beam-switcher’ mechanic in such a restricted set of inputs!

This concept is so exciting and cool. I wish I could read Japanese!

Has anyone translated the text into English, or even just transcribed the Japanese text? I know I wouldn’t be doing it justice in machine translation, but I’d LOVE to get a sense of how the text and the gameplay relate to each other.

Again: This rules.

This game rocks! Great game, I lost hours and hours of time playing it.

But there’s a pretty major bug: in Firefox on Linux Mint, after maybe ten minutes or less, the game will eventually stop redrawing the screen. Sometimes the screen goes blank, but mostly it remains frozen on a frame. The first few times it freezes in a single session, a few repetitions of clicking out of the frame and either scrolling away and back and clicking back inside the frame, or toggling fullscreen, will force the screen to redraw and show that animations are continuing in the game logic. With some luck, after enough repetitions of this cycling of focus/screen clearing, it’ll return to normal function.

However, it takes longer and longer to get the game to return to playing every time this happens in a single session of play. Sooner or later, it eventually results in every Firefox tab crashing instantly until I close all Firefox windows. Also, I can crash all my Firefox tabs almost instantly by changing the zoom level while the game is running with focus.

The most common way that this freezing behavior triggers is when I hit the Save button (and also when the game attempts to save automatically!). Since that’s the case. let me note a graphical glitch as well: the more times I hit Save, the farther down the screen the “Saved game” or “Save failed” bubble shows. Saves failing is, obviously, its own kind of problem. However, when a run starts throwing “Save failed,” it doesn’t freeze as often on attempted saves.

It also happens during normal gameplay, though, such as when clicking on things during combat.

While frozen, music and sound effects continue to play, and I can even interact with the game state as if the screen was continuing to update. It can nevertheless be difficult to tell whether I have successfully saved, so that I can reload the tab.