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Mae Wilkes

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A member registered Jul 18, 2018 · View creator page →

Creator of

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Thanks, I've been putting a lot of work into the presentation of my games recently (as you can tell comparing with Glitch and Letters of War. I'm glad you like the look of it and I hope you like the gameplay. 😁

This is amazing work! I love the Super Mario Land inspiration.

Is it possible to get the number of secret items per level as a kind of checklist?

This game is really great, it hits all of the GBC-check-boxes.

I'm really looking forward to the full game!

Quick question, how much of the full game does this demo cover?

That's really unfortunate, this game has so much potential.

What skills are you looking for this small team to cover?

This is a really fun game, I hope you continue working on it. Great job so far! 👍

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HELP!


I really want to play, but the character will only walk forwards and is stuck on the curbside. :(

I really really like the look of this game, but it keeps kicking me out at seemingly random times.

Is anybody else having this issue, or does anybody know what I can do to resolve it?

Wow, a little research on my part would have been a good start. Sorry about that, and thanks! 😁

Super excited to play this one, but I'm having trouble imagining how a session would look. Is there any planned "actual play" or breakdown of play?

I'm really intrigued by this but is there any chance you could type it, please? It's quite difficult for me to read. Thanks!

This looks amazing!

I love when people make "demastered" versions of games. Looks like you've done a fantastic job, keep up the good work! 👍

I'm not very good at the game so I didn't get very far and only played on easy, but...

It's a great idea and well-implemented. It's aesthetically sound, if a little simple (but only having 48hrs to make it is a great excuse). Not exactly the most original idea, but it certainly does have the out-of-control feeling. Although, I think I would have liked to see the aliens laid out similar to the QWERTY keyboard and slowly shift around as the game progresses.

Great concept and although the art is simple and childish, it has a certain charm to it.

However, the out of control nature of the gun has no impact on the gameplay except for defeating the boss. When every obstacle can simply be jumped over, the gun becomes unnecessary. Perhaps doors to shoot down or enemies which can't be vaulted over whould have made the gun more important to the gameplay.

Also, the boss seemed a little unfair with no way to predict the platforms to avoid its attacks. Maybe that's what you were going for but it just seemed a little cruel.

Other than that, I still played it and enjoyed it!

Fun quick game and the theme is certainly present as the primary game mechanism.

Very difficult on the eyes, though. Different colours for v2.0, maybe?

Interesting idea but I don't think the theme is implemented very well.

The red-on-orange colour is very difficult to see but I do really like the sprites.

Nice idea for a game but I fail to see how it implements the theme...besides being too fast to think about.

The green and blue floors were a little difficult to differentiate and I wasn't sure if I should be switching to the colour of the dots or the floor. It also wasn't clear why I was falling through the floor. Was that the goal?

Great idea, poor execution. The ont-of-control concept was very-well implemented and the controls overlay and pick-ups were very easy to understand. However, it looked and felt like it needed another week of polishing the code and assets.

Also, unless I'm mistaken, there's absolutely no way to exit the game and the game openly mocks the player about that. Very poor design!

Good concept with the ever-changing controls and rules of the game, but it was frustratingly difficult and I had to rely on trial-and-error for the most part. Maybe some forewarning before changes would have been a little easier of the player.

Pretty basic endless shooter game and I don't really see much of a connection to the theme of "out of control". However, if this was one of the first games you've made, it runs smoothly and everything works so it's a decent game.

I'm really excited to play this, but I can't get the .rar file to open.

Any chance you can upload a .zip please?