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90 Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4352 | 1.953 | 2.214 |
Presentation | #4431 | 2.016 | 2.286 |
Overall | #4696 | 1.890 | 2.143 |
Originality | #4993 | 1.827 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
players need to keep changing color?
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice idea for a game but I fail to see how it implements the theme...besides being too fast to think about.
The green and blue floors were a little difficult to differentiate and I wasn't sure if I should be switching to the colour of the dots or the floor. It also wasn't clear why I was falling through the floor. Was that the goal?
Thanks for the comment!
My idea is the movement speed slightly change from slow to fast and confuse players which color should they switch to.
The goal is to see how many floors players can pass under the weird situation and restricted time.
Players fall through the floor when the error is over 15 on the bottom left. Error increases when players don't match the right color of dot or floor.
Sorry for my broken idea lol.
i don't see how this game fits the theme
Thanks for the comment, and sorry for the confusion!
I didn't complete some game mechanics on time.
it’s good though
Quite colorful and I like the fact that the background changes. The main problem that I have with it is that when you fall out of the world it's almost impossible to recover. Even if the game does respawn you most of the times you have little to no time to adjust yourself. Maybe you could let the player move in mid-air?
Thanks for the suggestion and sorry for the bug!
Moving in mid-air was the mechanics i removed to lol. I tried to implement other mechanics but i didn't make it :(