Thank you so much for the feedback, that helps me out a lot. The Casual Wear was a bit of a tryout for me and personally I'm happy with how it turned out. Though I do recognize the lack of... coze so to speak. Maybe I can find a better way for the next update ;) Same for the Warmers, those are my personal least favorite ones as of now. Also really happy you like the Hawaiian Escape as much as I do. That one's definitely my favorite!!
MaelstromGames
Creator of
Recent community posts
Hey! Thought I'd take the time to shoot you a message. Since you seemed to enjoy the jam iteration of my cozy game I wanted to let you know that I released a major update a month ago and another one just recently. It's now called "Feeling Blue", it's in Beta and has received a ton of improvement to content, art, progression... well, everything. If you feel like it, check it out and let me know what you think! :)
Hey everyone who's here, thank you for checking out my project <3 Sorry if it crashes in your face, I definitely ran out of time a little tiny bit ☠️
Controls (because I didn't have time to create a tutorial):
- Movement: A/D or Left/Right
- Interact: F (hold)
- Drink: T
- Choose Ingredients: LMB
- Get out of tea menu: ESC
- Get out of the "found" dialogue: Move around or F
## Known Issues:
- You can softlock your progression by repairing the radio before the fridge, so do that in reverse order :)
- Since one of the recipes is bugged, it's currently impossible to repair all objects in the game world
Hey thank you so much for your feedback and your genuine message, I'm glad you liked the idea! You're totally right, there's obstacles that made it to the full release that were not intended - in the end the time crunch got to me ^^ If you're interested, there is a 1.0 version with sound, music and fixes on my page that more accurately represents the original idea :)
https://maelstromgames.itch.io/switchblade
There you go man. Thank you so much <3
Hey thanks for getting back to me in such detail, that's very interesting! I usually tend to overscope my projects and then get stuck somewhere on the way but have recently adapted a similar style to what you describe. Barebones loop first, then everything else. Feels kinda... lackluster at the start, but at least its getting finished :D Taking part in a game jam definitely helped because you can NOT get away with procrastinating and overscoping there ^^
I wish you the best for your future projects and thanks for sharing some of your experience with me :)
Hey! Since you left such a positive comment I wanted to let you know that I just released the final, complete version of Kyle's Trials 😊 Give it a shot if you want to, I'd love to hear what you think! And you'll be delighted to hear that your criticism has been taken into consideration for the final version ;)
Hey! Since you left this comment I wanted to let you know that I just released the final, complete version of Kyle's Trials. Give it a shot if you want to, I'd love to hear what you think! :) And you'll be delighted to hear that both of your criticisms have been accounted for in the final version ;)
Dear Kyle Fans! It is decided - there will be a major update to this game, adding more tools and levels, overhauling UX and taking into account your feedback. If that's something you're looking forward to, follow me or this game on this page (or... whatever it is you do here, I'm new here :p) and stay tuned!
Thanks for your wonderful participation in my project, you all have given me immense motivation <3
See you soon!