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MaelstromGames

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A member registered Jun 06, 2023 · View creator page →

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Thank you so much for the feedback, that helps me out a lot. The Casual Wear was a bit of a tryout for me and personally I'm happy with how it turned out. Though I do recognize the lack of... coze so to speak. Maybe I can find a better way for the next update ;) Same for the Warmers, those are my personal least favorite ones as of now. Also really happy you like the Hawaiian Escape as much as I do. That one's definitely my favorite!!

Hey! Thanks for the feedback. Glad you found the time and glad you ended up enjoying it! :)

I'm happy to hear the cozyness worked out as intended. When it comes to the outfits, can you give me some pointers which you found "hit" and which more of a "miss"?

Hey! Thought I'd take the time to shoot you a message. You left a comment on my cozy jam game back in december and since then I have spent a lot of time working on it and fleshing it out into an actual game. If you feel like it, give it a try. Would love to hear what you think :)

Hey! Thought I'd take the time to shoot you a message. You left a comment on my jam game back in december and since then I have spent a lot of time working on it and fleshing it out into an actual game. If you feel like it, give it a try. Would love to hear what you think :)

Hey! Thought I'd take the time to shoot you a message. Since you seemed to enjoy the jam iteration of my cozy game I wanted to let you know that I released a major update a month ago and another one just recently. It's now called "Feeling Blue", it's in Beta and has received a ton of improvement to content, art, progression... well, everything. If you feel like it, check it out and let me know what you think! :)

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Thank you so much for your detailed and heartfelt feedback! It is highly appreciated. Talking with you in person also helped me a lot to understand some of the more foundational hiccups players might still experience with the game and has given me the chance to address them, thank you for that!

Aww thank you so much for your feedback! :) There's yet more coming, so keep your eyes peeled ;)

Yo this is really cool!

Hey everyone who's here, thank you for checking out my project <3 Sorry if it crashes in your face, I definitely ran out of time a little tiny bit ☠️

Controls (because I didn't have time to create a tutorial):
- Movement: A/D or Left/Right
- Interact: F (hold)
- Drink: T
- Choose Ingredients: LMB
- Get out of tea menu: ESC
- Get out of the "found" dialogue: Move around or F

## Known Issues:
- You can softlock your progression by repairing the radio before the fridge, so do that in reverse order :)
- Since one of the recipes is bugged, it's currently impossible to repair all objects in the game world

Hey thank you so much, I'm glad you like it!! :)

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Hey I'm so glad you like it!! :) Yeah that's very understandable, I completely forgot to put in any movement tutorialization ^^ A full version is also in the works with fixes and more content, so you can keep an eye out for that :)

Oh my god, I'm so happy to hear that!!! Yes, that's a known issue. The current implementation does literally not allow you to repair all objects, that's not intended 😅 

I'm working on a fixed version with more content for after the jam ends :)

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Hey there, thanks for trying my game! I assume that's right at the start? Have you tried using the movement keys (A/D or left/right)? I know it says absolutely nowhere how to use  them 😅

Hey thank you so much for your feedback and your genuine message, I'm glad you liked the idea! You're totally right, there's obstacles that made it to the full release that were not intended - in the end the time crunch got to me ^^ If you're interested, there is a 1.0 version with sound, music and fixes on my page that more accurately represents the original idea :)

Hey thanks, glad you liked it!

my discord handle is followthemaelstrom :)

https://maelstromgames.itch.io/switchblade

There you go man. Thank you so much <3

Hey, as explained in my topic post, I missed the submission window by literal seconds because I couldnt figure out the "draft" thing on my game page. I hope you can still put my game in the pool, that would be really nice <3

Hey thanks for getting back to me in such detail, that's very interesting! I usually tend to overscope my projects and then get stuck somewhere on the way but have recently adapted a similar style to what you describe. Barebones loop first, then everything else. Feels kinda... lackluster at the start, but at least its getting finished :D Taking part in a game jam definitely helped because you can NOT get away with procrastinating and overscoping there ^^

I wish you the best for your future projects and thanks for sharing some of your experience with me :)

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Jeez, that is a LOT of work. Congratz for completing it!! :) I'm asking because as a budding gamedev myself, I'm trying to gauge how long certain things take, since I tend to overscope a lot. 

Oh my god this looks so cute! Great job! All in all, what would you say, how long did you spend on creating this project?

Hey, since you left such a positive comment, I wanted to let you know that I just released the full version! If you feel like it, give it a shot, I'd love to hear what you think ;)

Hey, just letting you know the full version just came out! If you feel like it, give it a shot, I'd love to hear what you think ;)

Hey, since you left such a positive comment, I wanted to let you know that I just released the full version of Kyle's Trials! 😊 Not exactly the physics-engine based model you had in mind, but maybe it's still to your liking ;) If you feel like it, give it a shot, I'd love to hear what you think!

Hey! Since you left such a positive comment I wanted to let you know that I just released the final, complete version of Kyle's Trials 😊 Give it a shot if you want to, I'd love to hear what you think! And you'll be delighted to hear that your criticism has been taken into consideration for the final version ;)

Hey! Since you left such a nice comment I wanted to let you know that I just released the final, complete version of Kyle's Trials. Give it a shot if you want to, I'd love to hear what you think! :)

Hey! Since you left this comment I wanted to let you know that I just released the final, complete version of Kyle's Trials. Give it a shot if you want to, I'd love to hear what you think! :) And you'll be delighted to hear that both of your criticisms have been accounted for in the final version ;) 

totally get it, 48h is not a lot of time ^^

Dear Kyle Fans! It is decided - there will be a major update to this game, adding more tools and levels, overhauling UX and taking into account your feedback. If that's something you're looking forward to, follow me or this game on this page (or... whatever it is you do here, I'm new here :p) and stay tuned!

Thanks for your wonderful participation in my project, you all have given me immense motivation <3

See you soon!

I won without doing anything... twice... I am not sure if my inputs are even doing anything tbh. So I don't think I really got this game😅 I like the art though!

I dont like that the inputs control both the ball and the camera, that just makes it feel very unpredictable and frustrating (for me) :/ that's really my main criticism, otherwise a really funny concept and solid execution :)

like the premise but I'm pretty sure its not working as intended :( managed to place 1 item per turn and even without any defense the emus never reached the farmland in time

I like the music and the art a lot. The concept is also really interesting. Sadly I found the controls very unintuitive. Even in the tutorial there were a bunch of really mean spots that I just got stuck on. Wish it was more relaxed at the start while you're still getting into it.

god damn, the music slaps and I really like the setting you built. Would have loved to see more! :)

its missing some files and I cant launch it :(

Fun concept! :) Unless I did something wrong the "S" ability doesnt work :(

So I tried my hardest and managed to get 3 goals... in my own goal :'D My dudes seem to get stuck in weird positions sometimes and honestly the swapping and predicting is REALLY tough. Great presentation though and fun concept :)

adaptive music?? this is a certified banger!

Hey Dev! Shame you didn't get the game to a playable state in time. Just wanted to say that I love the idea a lot! I hope you take this as inspiration to keep pushing ;) I'd definitely give the game a spin if it comes out as a full release!