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Limy's Limey Leap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3447 | 2.740 | 4.143 |
Overall | #4520 | 2.331 | 3.524 |
Enjoyment | #4934 | 1.984 | 3.000 |
Creativity | #5028 | 2.268 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the player/hero, you control the gravity and wind around him to help him surpass the challenges.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the music and the art a lot. The concept is also really interesting. Sadly I found the controls very unintuitive. Even in the tutorial there were a bunch of really mean spots that I just got stuck on. Wish it was more relaxed at the start while you're still getting into it.
One of the better games so far. Very solid and nice looking! I didn't understand if there is a goal or if it is just "run as far as you can!". To me, it would have felt more satisfying with a goal and some checkpoints so I didn't have to replay the same parts so many times. I think the map was randomly put together by blocks? That's nice and added some variation.
Thanks a lot for your comment! It's an endless runner as you mentioned. We'd like to add more features as you said but the time was tight :)
We appreciate the comments and support :)
Very nice looking game and an interesting gameplay mechanic, though it's missing a bit variety.
Good job!
Once I got the hang of it I really enjoyed using wind and gravity instead of directly controlling the character, was able to make it to the autumn level. Nice Job!!
Nice game, looks to be nicely balanced aswell. Like the art.