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magerbeton

15
Posts
4
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A member registered May 15, 2019 · View creator page →

Creator of

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if you want to play it again ive made a playthrough for the first two areas. I explain how the mechanics work.

If you want to give it another shot...
The playthrough is on the page of the game or here: 

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The items jumps after your mouse. The velocity is calculated by the velocity of your mouse and by the distance of how far away the item is from the mouse. So the further away an item is from your mouse the easier it gets to throw it to you.
If you take a quick look in the gameplay trailer you can see how you can transport stuff... (the audio of the video is not in sync so mute it :) )
And if you don't know how far or close the item is to the camera Press Y to switch the camera angle.

Thanks for trying... If i test it the pickup issue only occures when i am too far away from an object. When there are multiple items stacked onto each other throw the item off into the distance and pick the other item up.

Yep I am aware of that but thanks for playing and pointing it out to me... If you stay in plane perspective and you are close to the item then it works... I've already found a fix for the pick up bug.

fun lilttle game but i couldn't respawn. The artstyle is really good i like it a lot

I loved the ending of the game. Got me really good. 
The wallrun mechanic combined with the double jump allowed me to run on almost ever wall i came across...
But all in all a really good game with fun music and fun mechanics

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I liked the different levels and the incremental dificulty. The music was a suprisingly good fit for the design of the game. 
I had some trouble reaching my goals. If you get into a flow then you can easily speedrun one level but if you fail at some point its really hard to get back into it. And in most levels you can exploit the dash mechanic to basically launch yourself up to the last platform. If you simply spam the dash without spinning you endup getting really high up.
But all in all a really good game

First of all the game is realy pretty. But one thing i've got to mention, my game crashes instantly if i use my keyboard. With the controller i get to the end of your fist level with the big blue wolf.

Really pretty artstyle. It was the first game wich i didn't finish first try. Really refreshing :)
The only thing which was kind of anoying were the ropes a little slowmotion sequence would have helped a lot. I spammed space to get the ropes.

Fun little game with some texture issues on the roof. But all in all a fun short experience...
I got a little surprised with the sudden closing of the game.

Fun little short story about the yeti... I liked how beautiful the artstyle was but i didn't get what you could do with your snowball. And another thing is there was a sound setting but in my game there was no sound except for the menu button sounds.

Small fun game... I liked the sliding over the ice and the really good texture quality. Another thing i quite like is not having a main menu as it is not needed at all in the game. I see this quite often in jams so im glad you didn't make one.

Short but pretty. Especially loved the art style of the scenery eventhough the waves don't quite fit into the whole setup of your scenery.

Your leveldesign is fun to play and your music is a really good fit for it as well.

10th June 2020
01:38 o'clock

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Cool leveldesign but i can't really get why im exploding all the time or why im heating up (10th June 2020 01:31 o'clock)