okay, thank you
MagicFool
Recent community posts
I'm making a Dragon Quest 1-like game about "Monster Boys". The plot will be easy: a dragon and his monster minions are terrorizing the kingdom. You have to create your character and exploring the dragon's dungeon, and slaying him. The graphics will be default by Kadokawa (is made with PRG Maker MV), but all battlers are drawn by Misschroma (misschroma.deviantart.com). Here is some of the battlers she made, tell me what you think about:
A webcomic about my Original Character Giuseppe Capasso. I was working on thin comic since January, but I planned it since I was a kid. I hope you enjoy it
Giuseppe Capasso is a young mouse-like creature (half mutant mouse and half alien) who lives in a dystopian italian city. He has friends (they are hybrids too) and a normal life, but he has a big hate for his dad. Giuseppe and his friends worship the Astral Gods, the creators of the universe and its inhabitants. One night, Giuseppe got hit by a meteor, and that event changes his life
I've published my first comic on Itch.io
https://magicfool64.itch.io/lavey-a-short-comic-by-magicfool64
It's a satanic-themed horror comic, with a goat as protagonist. I hope you like it
Am I writing in the right category for asking help?
I'm making an Action Platform Game (but I 'm working to other projects too), and I'm using Game Maker: Studio 1. I'm trying to make my character can attack both when is walking/standing and/or when is jumping/fall. The stand attack animation works well, it's animated, but the jumping attack isn't animated (despite I've add frames). Here is the script:
if(place_meeting(x,y+1,obj_wall)){
grounded = true
}else{
grounded = false
}
if(grounded){
sprite_index = spr_walk // When the character isn't moving, the image_speed is set to 0
} else {
if(vspeed<0){
sprite_index = spr_jump
}else{
sprite_index = spr_jump //I'm using the same sprite for the fall :P
}
}
if attacca = 1
if grounded = true
{
sprite_index = spr_attack
image_speed = .2
}
else if grounded = false
{
sprite_index = spr_attack_jump
image_speed = .2
}
What I did wrong?