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magneticduck

13
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A member registered Dec 10, 2018 · View creator page →

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Really solid!! Didn't have time to finish it in one brief sitting, but will be coming back later for the last 5 levels. I like everything about this game down to the time controls.

I can see it's still a work in progress, but I love the style and colors so far! I hope you can wrap something up in time for the deadline. Cheers.

It was hard to get used to the horizontal controls worked, but I finished the game -- with my heart in my mouth ;) It was interesting how you could "climb" platforms by moving into them sideways and how you could jump on the debris produced by a destructible platform. Nice work.

The animations and graphics you made fit very nicely with your theme. My biggest grievance with this game is how long I had to wait for platforms -- combined with how easy it was to die to a crusher, this made some of the later levels a bit of a chore to get though. Anyhow, it was a fun experience.

The movement was hilariously jumpy at times, but it was all part of the fun. Good level design.

Wow this is a really cool idea, and the screenshots look beautiful. I just wish I had the opportunity to try it out with somebody today.

This was a really engaging experience! It was fun to decide on an upgrade strategy and figure out how to manage the hoardes of enemies with such limited vision.

(2 edits)

I added a background today and made camera movement somewhat less snappy; hopefully this issue is addressed.

It happens that I had the same thought today, but have been on the fence about it. Well, this emboldens me -- move limits it is, to force the poor player into thinking more about my puzzles!

I've been thinking of some ways to make the game more intuitive, but wasn't sure whether they were necessary. With your input I will certainly look into this today, so thanks very much.

In any case, I would like to know: were you able to complete all the levels with an incomplete understanding of the game?

Yeah, movement could work nicely with swiping. Thanks.

Thank you so much for the kind words. 

(2 edits)

Currently you can use the + and - keys to turn volume up and down. I think it would be enough to give that information on the title screen, along with some nudge as far as what you're supposed to do to start the game.

Thanks for the feedback!