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MajorMegaMan

11
Posts
3
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A member registered Apr 03, 2020 · View creator page →

Creator of

Recent community posts

Really enjoyed this game. The simple silhouette aesthetic breathed life into the mood and setting. I really liked how the character moved really smoothly, never felt like I was fighting my controls. I did find an odd bug where my strikes would hit every enemy vertically, except for the birds. Made the big dudes with hammer kinda funny to fight cause I'm just flying above their heads and swinging like a madman. Other than that Solid work.

Neat little survival game. Gunner op, goes brrr. 

I think it would be a bit more engaging if I could actively switch between the characters during gameplay. Like, I need X guy to beat Y enemy, or maybe the movement could be different for each character.

I like the vibe going on here. The thought bubbles from Bailey expressing what is happening in the environment is cute. The dragging items as a doggo is a fun mechanic.

The movement is a bit wonky though, there are times when I would release one key while holding another and I would stop moving. I'd expect to keep moving in the held direction.

Neat idea, it was a little difficult to work out when someone might be coming to where I'm hiding and changing. But I do like the added pressure of relocating when people were chasing me.

Fantastic looking atmosphere in this game. Pretty cool.

This was a really fun management game. The chaos of the windows popping up all over the place really adds to the pressure of trying to manage your resources.

This is gorgeous looking. There were a few bugs in the player controller. There was a nasty bug that stopped all my animations and prevented me from performing any actions. But this is a neat little platformer.

Loved the narrative experience from this game. Can definitely see the portal inspiration.

Thanks, weird but familiar is the vibe I was going for.

Thanks. I'm sorry about the lack of direction. Bit late now but I've updated the itch page with a how to play.

Thanks, I'll admit I was a bit worried about the whole how to play thing. I was going to add cards that teach/direct the player, but the nature of gamejams comes around. I ran out of time. I updated the itch page with a how to play section and a few screen shots. Hopefully that will help others.