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majungasawrus

3
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A member registered 30 days ago

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This is SUCH a fun concept! I wish that there were more reference images/mood boards so that I could have a better understanding of the visuals that you're intending to incorporate: is this going to be a first person POV or third person POV?  I recently played Subnautica for the first time (I know, I know, I'm like a decade late) and if you're planning on taking a similar approach to player perspective, I would totally advise looking into that for ideas. The proposed mechanics seem fun, on topic, and within scope. I can't wait to see more!

Whoa, I'm really liking how literally you guys took the theme of "changing the story"! The aesthetics and mood boards look really solid and the characters are adorable. I'm a little confused by the mechanics of the game and how they'll translate into a game loop, but that may be due to the layout of the image provided. Be mindful of the scope of the project, but overall, this looks like a solid idea with a lot of potential!

I'm really impressed that you managed to submit a full game design document and you have a well thought-out production plan.  The being said, the scope of this project seems to be a bit ambitious for the amount of time you have for production, so I might scale down a bit on the complexity of the mechanics. I really like the examples of the cell-shaded aesthetics that you want to use! I would take another look at your color palette and how you can use color theory to convey negative/positive changes in the environment as time progresses in the game.