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majungasawrus

5
Posts
1
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A member registered Jun 07, 2024

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Recent community posts

The music is lovely and the art style and character designs are very cool! The vibes of the game are great, but it felt more like a vertical slice/demo than a full game that's ready to be released. Other than the obvious lack of a boss fight, the game mechanics are also incredibly basic - there are no powerups or rewards to invoke a sense of achievement, and despite there being a narrative set-up, there is no pay off or environmental storytelling to really drive home the theme.

I had a very difficult time with the enemies. Despite coming at them at different angles, trying to time my attacks, and then eventually just spamming the attack button, they ALWAYS landed a hit on me. The level design is good, but there were certain parts that were very frustrating/difficult to understand. This wouldn't have been so much of an issue if the checkpoints worked, but I was sent back to checkpoints that had me repeating the same parts over and over and over again and I nearly gave up out of irritation. I would suggest observing someone playing the game to figure out where they're getting stuck at so the level design can be altered to include alternate routes.

It's clear that you guys put a lot of time and effort into this and I would be very interested to play this game after it's been given some more polish!

This looks like it could be a really fun game with a little more work! It definitely isn't complete and the lack of a tutorial definitely impacted my enjoyment of it- the 'how to play' button doesn't work, so I couldn't figure out what the different types of blocks meant or what the meter at the bottom of the UI was meant to indicate. I understood the concept, but the truth is that I failed to understand how it related to the climate theme until I read the description on the itch page. The aesthetics are nice and I like the background music, but after I had played for a few minutes the music completely stopped. I hope that this game continues to be built upon, and I'd be very interested in seeing a finished, polished version of what seems to be a really good concept. 

This is SUCH a fun concept! I wish that there were more reference images/mood boards so that I could have a better understanding of the visuals that you're intending to incorporate: is this going to be a first person POV or third person POV?  I recently played Subnautica for the first time (I know, I know, I'm like a decade late) and if you're planning on taking a similar approach to player perspective, I would totally advise looking into that for ideas. The proposed mechanics seem fun, on topic, and within scope. I can't wait to see more!

Whoa, I'm really liking how literally you guys took the theme of "changing the story"! The aesthetics and mood boards look really solid and the characters are adorable. I'm a little confused by the mechanics of the game and how they'll translate into a game loop, but that may be due to the layout of the image provided. Be mindful of the scope of the project, but overall, this looks like a solid idea with a lot of potential!

I'm really impressed that you managed to submit a full game design document and you have a well thought-out production plan.  The being said, the scope of this project seems to be a bit ambitious for the amount of time you have for production, so I might scale down a bit on the complexity of the mechanics. I really like the examples of the cell-shaded aesthetics that you want to use! I would take another look at your color palette and how you can use color theory to convey negative/positive changes in the environment as time progresses in the game.