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Makollection de jeux

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A member registered 55 days ago · View creator page →

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Hello, we are 4 game design students from the University of Paul Valéry in France, and for today's class we had to evaluate an itch.io game that asked for a feedback. We choosed your game because we thought it was a nice game that deserved our attention :)
We made a playtest with three  other testers by making them play 15minutes each and questionning them on various aspects.
Here is our final review :

UI & Menu

Positive:

  • The menu is easy to navigate, they had no trouble accessing the tutorial.
  • The artistic direction sets a great mood, making the game visually appealing.
  • The dialogue box is well-integrated and clear.

Negative:

  • The HP and mana bars are not very noticeable—some of them didn’t even realize the mana bar was there.
  • Players tend to focus on the top of the screen, so key UI elements at the bottom might be overlooked.

💡 Recommendations:

  • Swap the top and bottom UI elements (Crystals/Lives and HP/Mana) for better readability.
  • Make the mana bar stand out more, maybe with an animation or color contrast.

Narration

Positive:

  • The introduction scene effectively sets up the story.
  • Short in-game messages help reinforce the objectives and make the lore easy to understand.

Negative:

  • The "How to Play" page feels unnecessary—most players either skipped it or found it redundant after the introduction.

💡 Recommendations:

  • Replace the "How to Play" page with a control mapping screen.
  • Allow players to skip the introduction scene after their first playthrough.

Gameplay

Positive:

  • Objectives are clear, and we quickly understood the core gameplay loop.
  • Exploration is fun, and the game offers several interactive elements (candles, crystals, btw there is a misspelling on "cyrstals").

Negative:

  • Spells are underused—some of us completed the first few levels without using them.
  • The first level feels too punishing, making early gameplay frustrating.
  • The game can become repetitive since the difficulty remains the same throughout.
  • Major bug: Pressing "R" skips scenes, allowing players to finish the game in seconds.
  • After dying, some spells disappear or don’t work properly, and magic wands don’t always respawn.

💡 Recommendations:

  • Introduce a more useful early-game spell (e.g., an attack spell instead of "grab distant items").
  • Balance the first level’s difficulty to make it less frustrating.
  • Ensure spells are needed for progression to make them feel meaningful.
  • Fix the "R" key bug and make sure spells persist after death.
  • Guarantee that magic wands and spells respawn consistently.

Characters & Feedback

Positive:

  • Character designs are strong and give the game a unique identity.
  • The player's animations convey emotions (fear, hurt, happiness) well.

Negative:

  • The feedback for losing a heart isn’t clear enough—it can be easy to miss.
  • Some interactive elements don’t provide clear feedback, making them feel useless.
  • The purpose of crystals is unclear.

💡 Recommendations:

  • Improve visual and audio feedback when losing a heart (e.g., a flashing effect or sound cue).
  • Add a clearer visual effect or text prompt when collecting crystals to explain their use.
  • Ensure all interactive objects provide noticeable feedback.

Environment & Ambiance

Positive:

  • The cute, rustic, and pastoral art style gives the game a distinct charm.
  • Exploring the environment is enjoyable, and there are plenty of details to discover.
  • The music fits well and adds to the atmosphere.

Negative:

  • Some objects, like bushes, aren’t visually distinct enough, making them confusing.
  • Some colors lack contrast, making certain elements hard to see.

💡 Recommendations:

  • Improve the contrast of important objects (bushes, interactive elements).
  • Add subtle visual indicators (glows, highlights) to show interactive objects.

Enemies & Interactives

Positive:

  • There is a nice variety of enemies.
  • The mechanic of transforming monsters into objects is fun and unique.

Negative:

  • Enemy colors are not always distinctive, making it harder to tell them apart.
  • Some of us didn’t realize that pumpkins were shooting projectiles.
  • If we stay in certain areas of the map, we can avoid most obstacles.

💡 Recommendations:

  • Improve enemy color contrast to make them more visually distinct.
  • Add clearer animations or sound cues before pumpkins shoot projectiles.
  • Adjust enemy placement and level design to prevent players from avoiding challenges too easily.



To end this review, here are some quotes that our testers told : "The character's voice is cute." ; "The trees are dancing !" ; "Wow there are so many enemies" ; "I want more spells to cast !"

If you enjoyed this User Research review as much as we enjoyed making a playtest of yours, you can check our itch.io accounts : https://leovoi.itch.io/, https://vincentvolage.itch.io/, https://ornylove.itch.io/, https://makollection-de-jeux.itch.io/

Have a nice day ! :))))