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Looking for feedback on debut game

A topic by personalError created Sep 09, 2024 Views: 116 Replies: 2
Viewing posts 1 to 2

Hi all,

I published my first ever game demo on itch and would love to get some feedback on things like,

- Is it fun?  if not, why not? If so, what makes it fun for you?

- Is it challenging? Is it too difficult or is it too easy?

- What do you like about the game?

- What do you not like about the game?

This game is a real passion project of mine and something I am very proud of. I really want the game to be the best it can be so feedback from the players would help loads and be massively appreciated. 

Game Info

WitchGhost

Itch.io Link -->  WitchGhost DemoWitchGhost Demo

An exploration adventure game in which you play as Ezme, the WitchGhost. While creating a new spell, Ezme mixed her ingredients up and accidentally transported herself to a weird world. Her memories were lost and scattered. Now Ezme must find all her lost memrories so she can remember how to get home.


Looking forward to hearing your feedback

Scot - personalError

(+1)

Hello, we are 4 game design students from the University of Paul Valéry in France, and for today's class we had to evaluate an itch.io game that asked for a feedback. We choosed your game because we thought it was a nice game that deserved our attention :)
We made a playtest with three  other testers by making them play 15minutes each and questionning them on various aspects.
Here is our final review :

UI & Menu

Positive:

  • The menu is easy to navigate, they had no trouble accessing the tutorial.
  • The artistic direction sets a great mood, making the game visually appealing.
  • The dialogue box is well-integrated and clear.

Negative:

  • The HP and mana bars are not very noticeable—some of them didn’t even realize the mana bar was there.
  • Players tend to focus on the top of the screen, so key UI elements at the bottom might be overlooked.

💡 Recommendations:

  • Swap the top and bottom UI elements (Crystals/Lives and HP/Mana) for better readability.
  • Make the mana bar stand out more, maybe with an animation or color contrast.

Narration

Positive:

  • The introduction scene effectively sets up the story.
  • Short in-game messages help reinforce the objectives and make the lore easy to understand.

Negative:

  • The "How to Play" page feels unnecessary—most players either skipped it or found it redundant after the introduction.

💡 Recommendations:

  • Replace the "How to Play" page with a control mapping screen.
  • Allow players to skip the introduction scene after their first playthrough.

Gameplay

Positive:

  • Objectives are clear, and we quickly understood the core gameplay loop.
  • Exploration is fun, and the game offers several interactive elements (candles, crystals, btw there is a misspelling on "cyrstals").

Negative:

  • Spells are underused—some of us completed the first few levels without using them.
  • The first level feels too punishing, making early gameplay frustrating.
  • The game can become repetitive since the difficulty remains the same throughout.
  • Major bug: Pressing "R" skips scenes, allowing players to finish the game in seconds.
  • After dying, some spells disappear or don’t work properly, and magic wands don’t always respawn.

💡 Recommendations:

  • Introduce a more useful early-game spell (e.g., an attack spell instead of "grab distant items").
  • Balance the first level’s difficulty to make it less frustrating.
  • Ensure spells are needed for progression to make them feel meaningful.
  • Fix the "R" key bug and make sure spells persist after death.
  • Guarantee that magic wands and spells respawn consistently.

Characters & Feedback

Positive:

  • Character designs are strong and give the game a unique identity.
  • The player's animations convey emotions (fear, hurt, happiness) well.

Negative:

  • The feedback for losing a heart isn’t clear enough—it can be easy to miss.
  • Some interactive elements don’t provide clear feedback, making them feel useless.
  • The purpose of crystals is unclear.

💡 Recommendations:

  • Improve visual and audio feedback when losing a heart (e.g., a flashing effect or sound cue).
  • Add a clearer visual effect or text prompt when collecting crystals to explain their use.
  • Ensure all interactive objects provide noticeable feedback.

Environment & Ambiance

Positive:

  • The cute, rustic, and pastoral art style gives the game a distinct charm.
  • Exploring the environment is enjoyable, and there are plenty of details to discover.
  • The music fits well and adds to the atmosphere.

Negative:

  • Some objects, like bushes, aren’t visually distinct enough, making them confusing.
  • Some colors lack contrast, making certain elements hard to see.

💡 Recommendations:

  • Improve the contrast of important objects (bushes, interactive elements).
  • Add subtle visual indicators (glows, highlights) to show interactive objects.

Enemies & Interactives

Positive:

  • There is a nice variety of enemies.
  • The mechanic of transforming monsters into objects is fun and unique.

Negative:

  • Enemy colors are not always distinctive, making it harder to tell them apart.
  • Some of us didn’t realize that pumpkins were shooting projectiles.
  • If we stay in certain areas of the map, we can avoid most obstacles.

💡 Recommendations:

  • Improve enemy color contrast to make them more visually distinct.
  • Add clearer animations or sound cues before pumpkins shoot projectiles.
  • Adjust enemy placement and level design to prevent players from avoiding challenges too easily.



To end this review, here are some quotes that our testers told : "The character's voice is cute." ; "The trees are dancing !" ; "Wow there are so many enemies" ; "I want more spells to cast !"

If you enjoyed this User Research review as much as we enjoyed making a playtest of yours, you can check our itch.io accounts : https://leovoi.itch.io/, https://vincentvolage.itch.io/, https://ornylove.itch.io/, https://makollection-de-jeux.itch.io/

Have a nice day ! :))))

Hi,


This feedback is incredible, thank you so much :) This was exactly what I needed. I will of course take all your comments, both positive and negative on board. It's given me a lot to think about  and now I know where to focus my efforts. Thank you again

Scot @ personalError