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Maliface

28
Posts
32
Followers
12
Following
A member registered Jan 15, 2022 · View creator page →

Creator of

Recent community posts

How does it not work?

At lot has changed since the last version so old bugs have been replaced with brand new ones... as far as launching the game from the downloaded files, you need to unzip them and open index.html.

Sorry for the late reply!

Thank you for playing!

Art and sound design is something I will definitely consider in the future, for now I have been focusing on expanding events, adding a proper endless mode and polishing... everything.

The art is lovely and the gameplay surprisingly compelling!

(2 edits)

Thank you!

The current version ends on day 30, at the end of the trial period, but I realize getting there can be boring given the current state of events/lack of player agency.

I have been working on better events, unlockable shop upgrades, clearer stats and descriptions... game speed has also been tweaked. Should be ready for release before the end of the week, if I don't keep on finding more bugs...
Thank you for playing!

Horror survival game : Drake looking away
Hoe survival game : Drake pointing

The gameplay is a bit clunky but the models and environments are nice. The way movement and perspective are controlled independently make it feel like a Resident Evil game, which is a funny parallel.

Pretty impressive in ten days!

Thank you very much!

There are quite a few aspects I plan to expand (events, upgrades, production goals) in order to build a convincing endless mode.

I had never looked into making "Play in browser" games downloadable, it has been done!

Thank you for the kind words and for playing!

I wanted to add some kind of roster view where the player could easily see and interact with the subjects, but didn't get the time.

Similarly, the impact of the upgrades is most noticeable when you compare the production across days. The weekly reports were meant to have a graph showing growth other time, which I will get around to making, but it isn't there yet.

Thank you, your love has been received and greatly appreciated ♡

Thank you ♡

The writing is beautiful and the atmosphere is like no other!

Thank you for the compliments and  typo hunt ♡

"plateaux" is meant to be plural but I assume "plateaus" sounds more natural in this case, I was unsure about it...

Thank you ♡

Thank you ♡

Writing isn't my strong suit so I'll use every presentation trick in the book :p

Thank you ♡

Indeed, it was a struggle finding fonts that felt like a real handwriting while being comfortable to read :p

Loved it!
The presentation and writing are absolutely top-notch, to think this was done is just ten days is incredibly impressive!

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Thank you very much!

I feared the lack of visuals would be a major sticking point - and I plan to illustrate it in the future, the jam didn't leave the time for it.
Once again, thank you!

Damn, with a soldering iron of all things... Violent ♡

It's so cute ♡

I like the travel animation but I feel the passage contents should be hidden while it plays, currently you can start the animation but still get off at the previous station for a few seconds.

Love it, the writing is very elegant and conveys perfectly the character's melancholy.

Thank you ♡

I do plan to expand it in the future, a lot of the original draft didn't make it to the 500 words version :p

Thank you ♡


This was indeed inspired by I, Robot (or at least the memories I have of it)!

A worthwhile addition to the Told By Headwear story genre!

Can’t hear the music but I assume that’s how it is not having ears…

Ah ah, thank you very much! ♡

:ninja: He’s trying to get me kicked out :d

The rare 'post-choice' IF game, there is no success, no failure, just tiny rodent lives that unfold in the immaculate setting.


Everything about the experience is top-notch, each short story is a gem.

Such a great atmospheric experience <3

Hell yeah, can't wait to play it!

A truly impressive game and enjoyable experience.

The game shines by its size, its ambient set pieces but also by its narrative scope, the story feels meaningful and compelling.