Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

maneige

6
Posts
4
Followers
5
Following
A member registered May 08, 2016 · View creator page →

Creator of

Recent community posts

;) thank you!

thank you so much! :)

kind of cosy, kind of eerie

very well made!

I love the three branches, it's a clever way to implement the chain reaction theme! Gorgeous little game

Very juicy indeed. Good stuff!

It's pretty good! :)

Some thoughts I had while playing the game:

- I liked the atmosphere with the rain and the sounds in general, the moments they triggered, the music... good job there, it was well done

- The graphics were nice, I really like that style

- Small detail, I thought that the objective was a bit gamey with the number "(3)". I thought: how do I know that I should find 3 things?

- I would have liked the path in the woods to be a little bit more defined, at least in the beginning. I was thinking that the character was trying to go through that path with a car, but it felt more like a forest

- When the "Press F to toggle your flashlight" prompt appeared, I was a bit confused and I was expecting something more. I thought that turning off the flashlight was going to involve some gameplay (seeing hints or creepy things when the flashlight is turned off for example)

- I liked that you could simply approach items to interact with them

- Near the first piece of paper, it felt like I could walk in the woods but there was an invisible collision (I think placing some grass, branches and rocks to delimit the path would fix it)

- I would suggest to put a gender neutral bathroom sign (just a nice little exclusivity detail). With the male/female bathroom sign, I expected to see the same signs in the building

- The objective to find the teddy bear appeared before I stepped on the note about the teddy bear so it felt a bit random at first

- I thought that the shower in the labyrinth building was clever, because hearing the running water was helping me orient myself

- When it was time to get out of the building, I thought that the "behind you" voice line should have triggered when I was going the wrong way... It was weird that I was going in the right direction and a voice was telling me to look behind (it felt like a false hint?)

- After finding the baseball cap, I noticed that there was a sound of the grating falling off - it was a good hint, but I would consider adding a visual hint too

- I enjoyed that the game was mostly creepy (just one jumpscare) and that the audio was balanced. Since it's your first game, I was afraid that some sounds would be too loud, but you nailed it!

- In the camping ground, after getting a bit lost in the labyrinth and in the well area, I felt some fatigue because I felt really lost and I was struggling to find my way. I would have liked to have a bit more pointers

- The thunder after picking up the soccer ball felt a bit forced, I think it might be covering the sound of the journal being updated too

- The sound of creaking branches in the woods, before arriving to the cabin with the man... that was quite creepy. Good job, I didn't want to look back lol

- I expected the character to say something when finding the person in the cabin... "Oh god..." or something like that

- When I found the key, I had completely forgotten about the locked door in the beginning... The character could maybe comment on having seeing a door earlier? Not sure.

- I didn't understand the drawing near the end. The drawing looked like a path, a door, an X and the number 7... Now that I'm staring at it in my video and writing this, I think it is pointing to the key, but I really didn't get it while playing lol

- I thought that the last message could have been "me" instead of "you". I dunno, I felt like I was playing a character, not playing myself

Good game! It was mysterious and intriguing and it kept me interested :)