Played it a few times and got to the shipping room, but couldn't find HR. It took me way too long to realize I should be using the spray can. Enjoyed the chill vibe of the game.
I like the idea you're going for with engineers fixing what the player breaks. The pixel art and animations were pretty good, too. I think the gameplay of sabotaging can be a little more interactive, though. The engineers also didn't feel like they were a noticeable threat.
My favorite game of the jam so far! The gameplay loop is great. Also, I didn't realize the leaderboard was in the pause menu until I saw the comments. I think I got 2nd or 3rd place at one point.
Cool idea, I followed the path the first time around then tried exploring on second playthrough. The flashlight didn't seem to do anything for me though. And I felt like the lights on the main road could've been brighter. Also, I really liked the sound design.
Oh, that's just the end of the game. I guess I should've made that more obvious. The left button restarts and the right button either quits the game or opens the game page depending on platform
The dashing and bouncing mechanics I thought were really clever. The game was fun to play through, too. I got all the levels, but none of the collectibles. Overall solid game.
Only got to the first notebook so far, but I could see the second one by clipping through the drawer. It was a little hard to read because of the player height. Definitely gonna try getting to Episode 2 when I have more time.