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MansBestCat

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A member registered Apr 05, 2024 · View creator page →

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You can get an indication of where the shot will go from the white outline. Without the outline, the click is treated as a move. I think thats working. What's broken is clicking an enemy with a white outline, pc runs over and swings (melee example here) but the mob has moved on and the pc misses. If you can confirm that's what your seeing? That needs to be coded. Thanks for the fb!

(1 edit)

Thanks for the fb on the camera snap. I put a option for that under "camera" so it can just focus on the room without snapping behind the player. I need to code up more logic for zooming the view but its a start. Also I'm glad someone had fun with the sword and shield!

All fixed, thanks again

1000% that makes sense. I'm glad the mouse is good and gamepad should be good too. The "big step" with the keyboard is a bonus for gamers without anything fancier to control the pc. That's what I've been saying to me but it keeps coming up in testing. Give me a day or too and I'm sure I can get it in as an option

I fixed the phasing through walls problem. Turns out the checking for that was not firing as fast as the W key when held down. Any key binding for that should work now too. Did you see anything else with the movement? Thanks thanks

I liked how the music changed for bullet time and a good selection of tunes overall that just seemed to fit with the game. The twin stick feeling is real. Fun little arcade game right here!

The movement and move confirmation with the mouse was nice. I could not change my name from "David". I could not find my job where i worked!

Thank you! Like how is it janky?

Made with no engine at all and I should not be bragging about that

i don't always have the energy to make something after struggling to think about it. i will do a design jam and go to bed

Really well put together aesthetic. Was unclear if the game was teaching me something or just turn off my brain and play the rhythm game