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A jam submission

DuskMinerView game page

Play a primitive mountain villager sneaking into an alien installation. Full of tech smashing goodness
Submitted by MansBestCat — 3 days, 4 hours before the deadline
Rated by 5 people so far
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DuskMiner's itch.io page

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Comments

Submitted

tbh for me the controls felt a bit difficult to grasp. sometimes it was shooting and sometimes my character only moved to where i clicked. was a bit hard to understand why this was happening. i liked the sfx and feedback i got when hitting enemies :) tthanx for sharing

Developer

You can get an indication of where the shot will go from the white outline. Without the outline, the click is treated as a move. I think thats working. What's broken is clicking an enemy with a white outline, pc runs over and swings (melee example here) but the mob has moved on and the pc misses. If you can confirm that's what your seeing? That needs to be coded. Thanks for the fb!

Submitted

Cool game idea!

  • Innovation – having a shield and a gun feels cool :D
  • Fun – The fighting controls are unique and took a bit of time to get used to, but was still fun.
  • Graphics – Nice and simple low poly.  The camera movement is a bit jarring, perhaps it doesn't need to snap behind the player?
  • Audio – Simple and does the job.
  • Polish – Feels pretty good, definitely keep working on it!

Great job working on the game!  Please check out my game if you like Metroidvanias or platformers :D

Developer (1 edit)

Thanks for the fb on the camera snap. I put a option for that under "camera" so it can just focus on the room without snapping behind the player. I need to code up more logic for zooming the view but its a start. Also I'm glad someone had fun with the sword and shield!

Submitted (1 edit)

Interesting game! I like the simple look of the game, and the mechanic. Movement is a little janky, and while on the topic, If I hold W I can phase through walls

Developer

Thank you! Like how is it janky?

Developer

I fixed the phasing through walls problem. Turns out the checking for that was not firing as fast as the W key when held down. Any key binding for that should work now too. Did you see anything else with the movement? Thanks thanks

Submitted

ah no the jankness came from the fact that you can control with wasd which makes it feel like a turn based game but it isn't. Although when I play with clicking, it feels more natural, does that make sense?

Also if the player didn't control with wasd, it wouldn't have the phasing wall problem so that would have been easier to deal with. Aside from that moving with mouse is good.

Developer

1000% that makes sense. I'm glad the mouse is good and gamepad should be good too. The "big step" with the keyboard is a bonus for gamers without anything fancier to control the pc. That's what I've been saying to me but it keeps coming up in testing. Give me a day or too and I'm sure I can get it in as an option

Developer

All fixed, thanks again

Developer

Made with no engine at all and I should not be bragging about that