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ManuEcheveste

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A member registered Mar 12, 2019 · View creator page →

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Will add a "compatibility mode", which will add the tower background for devices that can't handle transparency in a later (hopefully not far away) update.

The build is already public.

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I can provide you a build in any of these formats. Please let me know which one of them you'd like a build of, and I'll submit it ASAP.

(If you can't see the image, builds are:

  • x86_64
  • x86_32
  • arm64
  • arm32
  • rv64
  • ppc64
  • ppc32

or if I got the wrong idea, let me know too and exactly what do you need).

No worries, and sorry that you can't enjoy Pizza Timer for now. Hope you can soon!

Godot 4.X, mostly programmed with C#.

Sadly, the project is already at the lowest settings to maximize compatibility. OpenGL3 is the lowest rendering driver that I can use.

You can still go to Lap 2/3 even when Pizza Time is over. Select Pizza Timer from the taskbar to focus the Window, and then press the numbers.

The time's up screen was going to appear when DreamTime was off and no custom command was entered. I ended up not implementing it because I couldn't get the text falling animation right, however, reading your comment just gave me the idea to add a toggle to show the "Time's Up" screen, and then do what they have to do, or to just do it correctly. I'll try to do the anim once more to see if I can do it.

Do you hear any music at all?

Agree! Thanks to the contributions from the community, now it is really an accurate recreation!

Already implemented. Deactivate Pizza Face

The War timer is something that's gonna be implemented in the future (mainly because of Lap 4), but it's gonna take some time, as this project is going to be on hold for a long time.

Download the Linux Version, UnZip it, and the executable should be there.

I gotta say, I really tried to see if I could make it, specially with this update, but I wasn't able to do it, so, the best option is to just mute the integrated music and play your custom music separately. Will keep trying!

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Was not able to replicate or see what's wrong in the code with the Lap 2 flag. Please open an issue on GitHub with a video showing what's happening.

No image was uploaded, however, on the next update I'll try to make Pizza Timer run on low end devices.

Some amazing people contributed to fix Pizza Face's movement, so it's more like in the game. I've been really busy so it'll take me some time to review the changes made by the community. Will take a look to the Lap 2 flag.

The next update will try to be more flexible with lower end devices.

Hi.
Does Pizza Face not even moves away from the cursor? Does he just stays on the spawn point? The spawn point is always the middle of the screen?
If possible, please open an issue on the GitHub repository with as much information of your system that you can bring.

Yes, that one was the most popular one, so it'll be the one that I'll use. Will probably be a small update only with that change between the next 1-2 weeks.

What are your computer specs?
What OS are you using?

With ALT + TAB or selecting the Pizza Timer icon from the task bar, you can focus the program and then press ESC or the rank that you want to end the chase.

Once imported the project to Godot, inside of Pizza Timer folder, there's all the sprites you'll need each one in its own folder, however, the next update will include Noise's OST and Ranks.

Did a significant change happened when opening the game the two times? (for example, updating drivers, installing program, etc.)

Try deleting all of Pizza Timer's data from the directory %APPDATA%\Godot\app_userdata by deleting the Pizza Timer folder entirely, see if it fixes the issue. If not, please open a bug report on GitHub and upload the latest log (located on %APPDATA%\Godot\app_userdata\Pizza Timer\logs)

Yes, it's already implemented on my development versions, but Noise Update was released, so I'm implementing that too.

Actually, working on a "Noise Update" of my own.

Noise's OST and Rank screens on the next update or two.

https://manuecheveste.itch.io/pizza-timer/devlog/692182/pizza-timer-12

1.2 literally just came out

A CToP variant is something that I've been thinking on implementing in a future update, because it's really simple to implement actually, just some tweaks and it's done, so it should be released on the v1.3.

And yes, instead of spawning PizzaFace, it would directly do the action that's supposed to do (DreamTime, Deep Sleeper or Custom Command) like you said, so you can actually make a timer to shut down your computer more easily.

The only thing that I'm not sure how to implement (or if I'm gonna implement at all) is the Bye Bye There! OST, because of how to implement the loop of the song, mainly because the length of the timer can be 3 minutes long, or 4 hours long, the lap 2 and 3, and so on, so maybe It'll just play regular It's Pizza Time!, The Death That I Deservioli, and such.

The brand of the computer is irrelevant (unless it's a Mac). The only thing that's relevant are the specs of your computer and your graphics drivers.

OpenGL is basically one way your computer renders things. Your computer should have it. Try opening Pizza Timer from the command line (WIN + R, then type CMD), then type the command like this ("Pizza Timer.exe" --rendering-driver opengl3. If your computer is still not able to run Pizza Timer, it is not compatible.

What are the specs of your computer? Does the game open if you start it with OpenGL3?

Osu but Pizza Face is chasing me

Will probably be added on v2.0

Please only install Pizza Timer in your own devices.

Here are all the changes in the new update:https://manuecheveste.itch.io/pizza-timer/devlog/677160/pizza-timer-11

This is the best character development I've seen in a long time

The Timer from Pizza Tower, but in your desktop!

Pizza Timer is Open Source as stated on the description of the program.

https://github.com/ManuEcheveste/PizzaTimer
If you believe this is malware, check the GitHub page with the code.

Those DLL files are created by Godot, the game engine used to create Pizza Timer. If you compile a Godot project, you'll get those files.

Jumm, nice idea. I'll try to develop it on a future update (not the next one, but maybe in two). Will need to do some testing!