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MarcinKonowalczyk

7
Posts
A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Now that the jam is over, I’ve updated the code with some more animations ^_^ I’ll have a look at sound effects some other time.

I like the concept. It would benefit greatly from some sound effects and background music (in time with the shots! that would be cool!). Also, at times it felt like my bullets were supposed to be hitting the enemies and it felt unfair.

The physics feels very weird. I think this type of mechanic would have an amazing potential if it felt much more responsive. It would also benefit from some kind of sandbox level to play around with and get more comfortable with it. Also, I’d like to use the spacebar to change polarity pls!

Cool concept! I found myself being a bit confuses as to which robot can do what movements though (even though it is shown on the screen on the left). Maybe having a small indicator on each robots head – maybe like a little 4-way crown of LEDs – indicating this would be helpful.

The idea is really cool. I think the first thing to change/fix is, in my opinion to add a restart mechanic after you fall of screen (currently I’ve just reloaded the page). It would be cool to be able to link/unlink to blocks by clicking them and have some puzzles based on that. Cool concept.

You have to have some path drawn for the right click to do anything. It attracts the player to the cursor. Try again! It makes navigation much simpler! Left click a few times to draw some path and then right click (and hold) somewhere else to attract the player to it.

Thank you very much for the feedback! What you describe sounds like a bug… The blue balls should keep spawning forever and give you points when you pop them (you use the black link to do that). If you play again at any point, please let me know if you find a way to reproduce this.