Play game
THAEM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #834 | 3.653 | 3.875 |
Fun | #1755 | 2.946 | 3.125 |
Overall | #1783 | 3.103 | 3.292 |
Presentation | #2661 | 2.711 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
THAEM uses waypoints to create a path for the player, which it also used to interact with enemies (bullets). The behaviour of all of the components of the game (player and the bullets) is related to the behaviour of many other components. Hence, they can be considered all to eb linked together. Also, I have gotten an ungodly amount of liker errors when compiling the game, which alludes to the theme as well.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat concept. Simple but engaging to play.
it's a well down concept with a minimalistic persentation which is very cool. i think it will be even better if there was some death animation like maybe it pop up or explode instead of text and maybe a sound or soundtrack would be helped too!. other than that cool concept
Thanks for the feedback! Now that the jam is over, I’ve updated the code with some more animations ^_^ I’ll have a look at sound effects some other time.
The game feel is pretty sweet. I think it's a good idea, but I couldn't figure out what was the right click good for.
You have to have some path drawn for the right click to do anything. It attracts the player to the cursor. Try again! It makes navigation much simpler! Left click a few times to draw some path and then right click (and hold) somewhere else to attract the player to it.
Pretty interesting mechanics . I was really confused on scoring though. I see the 0/50 on the top of the screen, but the number never updated. Not even when no more blue balls spawned.
Thank you very much for the feedback! What you describe sounds like a bug… The blue balls should keep spawning forever and give you points when you pop them (you use the black link to do that). If you play again at any point, please let me know if you find a way to reproduce this.