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Marcis
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You're right. This plugin is designed to render a few meshes and not a game world. Although, you probably could render a small scene too.
Visually it's pretty much the same as PSXFX except for a few differences like an improved depth error effect due to a lack of depth buffer and custom sort priority.
It already supports multiple per-vertex directional lights. I might add point lights in the future.
The static vertex lights should work with the character. If they don't then the collision settings might be incorrect. You should probably use a dynamic vertex light for a flashlight as static vertex lights should not be moved during gameplay. The demo character already has a flashlight implemented check it out.
You can join the Discord server if you need more help with the setup.
This asset pack is also sold on the Marketplace, so I'll link you to their license. The same applies to the Itch version.
https://marketplacehelp.epicgames.com/s/article/What-can-a-customer-do-with-my-p...
Really fun demo. I'd say that the brakes are too weak. It feels like I am trying to stop a truck. What makes it even worse is that the car accelerates quickly and is fast. The rear swings out too much in my opinion but if it's inspired by Sega Rally then I guess it's perfect. Also the demo area was completely flat. It'd be interesting to see how it behaves on an uneven surface.