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Marco Cappelli

7
Posts
A member registered 95 days ago

Recent community posts

I don't have a game yet, still learning Godot. I may participate in GMTK's Game Jam next year.

Very cute art style, engaging dialogues, and interesting gameplay mechanic. The animations for the characters and the text effects were really well done. And though it would have been great had it had a faster typing speed, or "instantly type the whole text" key ala Ace Attorney, I think it would have made the game far too short.

I would love to see this developed further!

(1 edit)

Cool game, though you are right, the physics engine, or something about these RigidBodies (?), makes it a matter of luck. 

Neat mechanics, though I found that I couldn't jump when against a wall. Could be cool with a shapeshifting character, like a Tanuki.

Very interesting game! I was hoping that as the enemies grew bigger, that they would affect the smaller enemies beyond just pushing them. Could use dropped experience to grow the player. If you plan on making the player get bigger, you'll have to show it increasing in size somehow. Maybe with the background and some other perks it got?

But for 2 hours, pretty amazing.

Also, maybe it was my browser, but player movement felt jittery.

While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,

 It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.

While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,

 It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.