Silly and funny. The level 9 reveal was subtle and I loved it.
Marcomix
Creator of
Recent community posts
Awesome style you've got, brings it all together! Very tricky to manage what is essentially a twin stick while blind. Considering how often you're in the dark, I think what this game needs most is some really clear and satisfying sound effects for basically everything you do, from throwing, collecting money, defeating enemies, even walking.
Nice work, I got hopelessly lost! Walking up against "walls" felt strange, like how you need to press forward to back away from them. At first I thought I was walking right through them! I also didn't know what the flashlight was doing. Maybe a flash on screen when you activate it or something. Is it meant to be used defensively?
I like what Kuzo Yoshiro has to say here. At our current point in gaming's history, I think it's more important than ever to build your own taste in video games and chase after experiences that appeal to that taste, regardless of release year. For me, that approach has had me zigzag back and forth through time.
Playing older titles makes you appreciate what ideas they figured out ahead of the curve, and playing later titles makes you appreciate which lessons were carried forward along the way!
I'm liking it so far! The decision to turn the pellets into checkpoints could make for some risk reward decisions... Go for the safety of a save point but with the promise of a harder road ahead?
On Chrome for me, the up and down arrow keys were moving my scroll bar making the game kind of hard to play, but WASD works too so I'd suggest mentioning that in the game's controls in case others have that same issue.
Oh there's some potential with this idea. Maybe with easier controls to toggle between both colours, maybe even more than two colours in harder levels, ghosts with your previous best time and levels having varying tiers of success based on how many laps you could clear? Just some stray ideas. It could make a good mobile game I think!
This is fantastic. You found a really engaging way to structure a story in so few environments! The characters were very endearing too. That extreme close up of Meredith at the start was hilarious.
Being able to create such simple dialogue trees is a Borksy thing? I think I need to check that out for myself as not having any is a really tricky limitation to work around in Bitsy.
Oh, and the Beston Jeepers running gag really paid off on that final drive. Amazing.