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marcus.aba

9
Posts
1
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A member registered May 31, 2024

Recent community posts

A lot of fixes needed: Character T-pose. Can walk through the walls, so the map isn't made properly. When I left click I crouch instead of interact. Burger Shop is a nice foundation for a horror game, but this isn't even close to a finished product. It feels I was just put in this during the early stages of production. 1/10

Personally, I felt it had a lot of potential. Perhaps branch out the story some more, iron out some details and that. All I did was pick up trash... that doesn't make for a great - even good - horror / scary game. Sure, it was somewhat tense in some moments, but would I consider this a scary game? No, not really. I repeat: all I did was pick up trash, read some letters, and drive to the next stop. But! There is potential here. Just look at the game "Trash Night" by 616 Games. They did an amazing job with the plot, and what a twist! I think if you add layers, some background to the story (because all I got to know was what the letters said, which wasn't much either), and - most importantly - add something that compells the scaryness. An ominous presence, even a little shadow, is not really enough to convince. This would be fun as a trashman simulator, but a horror game? Maybe not so much. 3/10

I couldn`t even finish it... Not because the story was bad or anything, simply because of the controls and limited field of view. The cursor moved basically outside of the frame, and I had to keep it there to be able to turn to the direction I wanted. It felt very junky and very loose. And because of that it didn`t scare me any particular way. I felt like this: "Well, I can`t look in that direction, so whatever takes me takes me." 4-5/10

Very, VERY interesting mechanics. It's honestly a breath of fresh air. The handling of the weapon is such a realistic function in this game, especially for its genre. I have not yet completed the game - simply because IT'S SCARY!  I will grant the game for its complimentary junky weapon handling (only a + in my book). For the general story, however, I can't say much. All I know is that I woke up somewhere, I thought I was a prisoner, now I'm thinking I'm hunting someone. Overall, so far on my playthrough, it could go really great or really bad, the uncertainty is compelling nonetheless. As of today; 7/10

I enjoy the lore of the game, but the gameplay itself is tedious. The "spooky" elements aren't really there for me, specifically, but the story building was interesting. I think the game could be better if you included tasks that could reveal more about the central story of the game. Staying inside a security booth isn't all that scary to me, especially when I'm aware that the buttons I have access to tell me that I won't need to run anywhere. The scariest moment for me would probably be when I saw the man at the end of the road, I just felt curious about him. But there's more to build on this! 2/10

Amazing for a first game. Did give me chills because of the aesthetic and visuals. The interactions in this game was a nice calming moment, and the minor tasks were convincing. Do I have any complaints or advice for future projects? Hm, mainly to make it bigger, make the story longer and the gameplay longer (which is actually just a compliment! I wanted MORE!!). Other than that, seeing as this is the first of your series, I'm very much looking forward to your other games! 6.5-7/10!

Honestly, quite amazing. No complaints, nothing seemed unecessary. Would do good with some backstory / lore, but easily looked over. 8/10

A little awkward to be honest. Incredibly slow walking  Why did the clown just leave her there? Would be much better with interaction to the clown.  But Im personally not a big fan of "puzzle" strategies, but having the nerve to include the number 6/9 as part of the solution is diabolical.