Is there anywhere I can buy/download the soundtrack?
Maribehold
Recent community posts
Played this recently, coming from no-skin. A very interesting and fun platformer. The art direction and symbolism and the story they tell are really good. I'm not entirely sure I readl it as intended and I still have a lot of questions but that's part of the fun. Makes me more excited to see where things go in no skin. Music is excellent, very different from what I'm used to in games. All around a really enjoyable time, short and sweet and the only real complaint I have is that the English translation is kinda rough, but I can't really fault any solo dev for that, and the dialogue still works pretty well
Yeah, having had more time to digest I think I agree. It's easy to forget this games development still has a ways to go and fine tuning difficulty can wait until after making sure different tools and methods are usable in the first place. Not to mention theres still a whole nother act waiting to shake up the meta later
I appreciate the switch back to the old art. That said, I'm sorry the attempt at improving it didn't work out, that must be frustrating
Hate to be negative but I'm not really a fan of most of the changes in 0.5. The gameplay changes feel less like rebalancing and more like reinvention. Stuff like the golden bullet doing variable damage makes it very op on ranged builds and the crawling fossil attack costing fragments makes it feel kinda worthless (though I do like the change of its heal being guaranteed in exchange for costing fragments, feels more thematic and adds more strategy)
The thing I have the most opinions on is the art change. I tried hard to keep an open mind but I dramatically prefer the old style, even if it could be more difficult to make out details sometimes. The new designs don't feel like they fit together like the old art did. Something is taken out of the atmosphere by giving everyone full faces (and very similar ones at that). Most portraits I saw (particularly the humanesq ones) felt over detailed compared to what's around them. Combine that with issues in anatomy and it'd just really hard to take any of it seriously. It feels wrong, but not in the uncanny dreamlike way it used to. Just not as effective. I also definitely prefer the smaller battle FOV for the claustrophobia and attention drawn to the enemies, who feel right up in your face.
The old art direction and style is so good and honestly feels to me like lightning in a bottle. I'm really going to miss it if the new style is used going forward. Sorry again for the overly negative comment, I really do like the game
Was an absolute joy to play through the demo and unlock everything. I haven't had time to play the new update yet but I'm excited to. It's really fun, the story and its hints and mysteries have me hooked. The art direction is incredible and tho I really liked the old enemy portraits, I'm open to seeing what the new ones offer. Can't wait to see what comes next
In terms of accessibility, I'd like to humbly request screen reader support. It's already a pretty forgiving game for visual impairment (turn based, simple UI, primarily text based, high contrast graphics), I was able to get by with just magnification software, but expanding that so it can be played by the blind and more severely visually impaired would add it to a library without many other games. And, more selfishly, would ensure I could keep playing as my vision gets worse.