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(2 edits) (+2)

 Hate to be negative but I'm not really a fan of most of the changes in 0.5. The gameplay changes feel less like rebalancing and more like reinvention. Stuff like the golden bullet doing variable damage makes it very op on ranged builds and the crawling fossil attack costing fragments makes it feel kinda worthless (though I do like the change of its heal being guaranteed in exchange for costing fragments, feels more thematic and adds more strategy)

The thing I have the most opinions on is the art change. I tried hard to keep an open mind but I dramatically prefer the old style, even if it could be more difficult to make out details sometimes. The new designs don't feel like they fit together like the old art did. Something is taken out of the atmosphere by giving everyone full faces (and very similar ones at that). Most portraits I saw (particularly the humanesq ones) felt over detailed compared to what's around them. Combine that with issues in anatomy and it'd just really hard to take any of it seriously. It feels wrong, but not in the uncanny dreamlike way it used to. Just not as effective.  I also definitely prefer the smaller battle FOV for the claustrophobia and attention drawn to the enemies, who feel right up in your face.

The old art direction and style is so good and honestly feels to me like lightning in a bottle.  I'm really going to miss it  if the new style is used going forward. Sorry again for the overly negative comment, I really do like the game

I don't think the crawling fossil changed are really bad, it was kind of a must grab before.  Now it's situational but still very good

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 yeah that's a good point

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Thank you for your feedback. The graphics were reverted to the previous style. As for the balance changes, while of course not everything is 100% balanced, I think that the game now offers a lot more different strategies to win a run (fish shop is more viable, guns are stronger, must-have frog items are now optional), whereas previously there was only one strategy that practically guaranteed victory. The fossil was way too strong in the old version and guaranteed a 100% advantage over not having it in your party

Yeah, having had more time to digest I think I agree. It's easy to forget this games development still has a ways to go and fine tuning difficulty can wait until after making sure different tools and methods are usable in the first place. Not to mention theres still a whole nother act waiting to shake up the meta later

I appreciate the switch back to the old art. That said, I'm sorry the attempt at improving it didn't work out, that must be frustrating

Wow, another example of an open dialogue between a fan who cared enough to not only make their feelings heard, but put in the care to sound tactful and respectful. It's a real delight to read through and a real  course on "Active development" and "Consumer Feedback" as only software development updates can embody it.

It makes one wonder how much rude and hateful comments are merely people venting because with most other games and products "They know nobody is listening".

Off topic, but it reminds me of the irony of the Mcdonalds Company President. You would think he would eat it every day if he devoted his life to the company, however you know most likely he never set foot into one as a customer with his salary. Or like how the walmart president likely doesn't own a thing from walmart ...


The creator is a person who takes his game seriously and you know nobody has spent more hours playing it than him.