Hate to be negative but I'm not really a fan of most of the changes in 0.5. The gameplay changes feel less like rebalancing and more like reinvention. Stuff like the golden bullet doing variable damage makes it very op on ranged builds and the crawling fossil attack costing fragments makes it feel kinda worthless (though I do like the change of its heal being guaranteed in exchange for costing fragments, feels more thematic and adds more strategy)
The thing I have the most opinions on is the art change. I tried hard to keep an open mind but I dramatically prefer the old style, even if it could be more difficult to make out details sometimes. The new designs don't feel like they fit together like the old art did. Something is taken out of the atmosphere by giving everyone full faces (and very similar ones at that). Most portraits I saw (particularly the humanesq ones) felt over detailed compared to what's around them. Combine that with issues in anatomy and it'd just really hard to take any of it seriously. It feels wrong, but not in the uncanny dreamlike way it used to. Just not as effective. I also definitely prefer the smaller battle FOV for the claustrophobia and attention drawn to the enemies, who feel right up in your face.
The old art direction and style is so good and honestly feels to me like lightning in a bottle. I'm really going to miss it if the new style is used going forward. Sorry again for the overly negative comment, I really do like the game