Via the Itch app you should be able to locally download the files, which I'm assuming is for local playback in an offline Flash player? Would that work for you?
marimodev
Creator of
Recent community posts
<3
Thank you so much for taking the time to respond, and I hope my initial comment wasn't too aggressive in tone. The sketch there definitely oozes the Levantine culture I'm familiar with, particularly the tea adornments and set. It is kind of amazing how on itchio comments and feedback can be given in this manner, something not too easily possible on other platforms, and it's why I love checking out new and exciting things here.
Congratulations on the Kickstarter campaign and I do look forward to see it all put together!
I was checking through the Palestine bundle when I saw I had this and was surprised to see a game describing itself as Levantine in nature; I am descended from Palestinian and Lebanese parents and have lived in Jordan (as well as Kuwait, though that's not Levantine). So I tried it out!
I didn't really get any sense of that sort of culture in the game, mostly just from references such as to eating knafeh (delicious!) as well as the usage of henna in character designs. I'm curious to see how much further the full game might go to represent my ancestral culture in the full version!
Hello, and thank you for asking. I have the game available here: https://marimodev.itch.io/terminal-love
This is great! There's one tiny bug that's itch-app related in that when I close the content warning the docked bottom bar (which allows me to install games) will also be hidden. I don't suspect it would be too difficult to look into that? Ideally itch will one day also natively support something like this. Thanks for your hard work!
Played through the demo for Spooktober. Here's a highlight of the stream I had for that. Looking forward to trying the full game out soon! https://www.twitch.tv/videos/768998545
Really liked this one, you don't typically see a 1800s Japanese backdrop to a Halloween game. Here's a video playthrough I had. I apologize for my voice, which was a bit strained when I went through this, so I had to selectively vocalize lines out of necessity: https://www.twitch.tv/videos/768996030
Fun and cute title! I played through one of the routes, but still need to go through some others. Here's a video highlight of one of the playthroughs that my friend and I went through, enjoy! https://www.twitch.tv/videos/759826912
Video stream from when my friend I played through this game. Loved the visual presentation throughout the work, very unique for a VN title. Well done! https://www.twitch.tv/videos/759824886
This was a fun playthrough when I went through it on stream! Hoping to go back to it and get through all the remaining routes, but my playthrough is here. Enjoy! https://www.twitch.tv/videos/759266065
This was my favorite among the Spooktober titles I played. Most notably, it was the one I felt most embodied the spirit of Halloween. Of all the ones I played this one is what elicited the strongest emotional response in me, especially the ending. Well done!
Video highlight: https://www.twitch.tv/videos/759262971
A beautiful interpretation of the story of Chang'e, and one executed in such a manner as to not require the reader to have knowledge of the tale (though that certainly helps.)
As with your O2A2 entry I found the minimal style particularly riveting and enjoyable, melancholic and self-aware. You have such a lovely style overall. I really am exciting for everything you plan to put out moving forward!
This was really interesting, especially having played The Sixth Prison from the previous DevTalk+ jam. I think this overall made me appreciate that previous work a lot more, as I audibly inhaled when I saw the same character from your previous work in this one. I'm pretty excited for whatever you have next.
Sozee is great, also.
There's a lot of good things I can say about this one. I'm a fan of visual novel as a storytelling format and have been for quite some time. It shouldn't surprise anybody that a large number of VNs tend to have much in common:
- Focus on visually defined characters,
- Playing as a POV character that is directly involved in the action,
- Heavy inspiration from Japanese culture.
This VN does away with those trends entirely. You never see what the characters look like, your POV remains unclear for much of the title, and the story has its roots in Scotland. As a disclosure, the bullet list elements are not bad--they are tried and true--but after so much exposure to VNs that do embrace those elements, it is beyond refreshing to see something so different.
Difference from the crowd alone does not make a title worthwhile, but Dear Devere does not fall into the trap of being different for difference's sake. The title wholeheartedly embraces decorated letters not only as the primary form of delivering prose, but as the primary visual element, too. Beyond their visual appeal, these letters are part of the story and many subtleties exist in each that certainly can't be immediately gleaned from an initial singular playthrough. The narrative enhances the visual designs shown, and the visual designs enhance the narrative.
Dear Devere is a fantastic experience. I would gladly recommend it to anybody remotely interested in digital storytelling experiences, even and especially those who shy away from visual novels in their entirety. Well done on the title, and I am extremely excited to see whatever projects the future may hold for you!
Sometimes I win against Goddess Kagami, sometimes I lose, but every time I praise her smarts and beauty. Really fun little mini-game here that is surprisingly hard, but fun! I have learned that I am bad at coming up with nouns that begin with the letter W. I ended up going with wok in one instance, which I was pleasantly surprised to see the game recognized!
Hi, I do. In fact, it's uploaded on this very itch account! https://marimodev.itch.io/terminal-love
I've gone on to make new games under the brand 3 Halves Games which you can find here: https://3hg.itch.io and on social media https://twitter.com/3HalvesGames
I'm glad that I made the original Terminal Love. It's what started my whole gamedev journey. To hear that somebody remembers it and wants to experience it again means much more to me than I think you might realize. Cheers!