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Mariosonicman

13
Posts
A member registered Sep 11, 2021

Recent community posts

I'm suggesting more flexible control options leading to accessibility. IMO competitive games need to have a way to customize their controls in many ways, including optimizing a play style/making it easier to preform actions that are difficult for no reason, ala Smash Attacks in Crusade.

Personally, I find either being able to tap 2 jump buttons or having a dedicated button to short-hop extremely useful for in-the-momentum combat. If Crusade were to add a dedicated short-hop button, they should definitely add a dedicated full-hop button as to not accidentally trigger a short-hop when intending for full-hops 100% of the time.

"Please add an option to make it more/less sensitive" was vague, sorry. I was referring specifically to the frame leniency to input smash attacks, which is rather short in crusade. I am aware you can adjust sensitivity of the analog controller for smash inputs themselves to be higher or lower.

On the universal jump squat? Yeah, it probably should be extended to 4 in the next smash game, not only to make it a little easier to short-hop normally but just because aerial combat is a little too prevalent in smash.

I'm not a game designer by any means but I do think I have an amateur grasp on it, and these would definitely be easy to implement and help some people out. Personally, I'm not a Melee guy, I like my buffered inputs. So, a game feeling as smooth as possible is a priority for me, though I have no clue on the design philosophy of the devs.

Thank you for coming to my TED Talk.

Ok, so I realize I sound whiny and am most likely stirring the comments up a bit (like a certain other mii themed user) so I'll def lay off of my issues with the controls recently. The reason I've been commenting is to alert the developers and not look for solutions from other users but thank you for trying. I'll take my leave, thanks!

Relative to some many other characters, yeah, obscure. She's not on the top of the list for new fighters, especially since she's another Mario fighter.

Oh yeah man I wasn't expecting you to fix the problem I commented to alert the devs

Yeah, that feels exactly like what I want, but then you cannot use the C-Stick for anything, which is a huge problem. I just want this function on a button ;(

Yeah, but then you cannot use the C-Stick!

And that's how I execute 99% of my tilts.

Waitaminute... If I turn of A-Smash...

Lemme try this actually

Man idk, try redownloding it XD

Pretty good English, besides the fact you spelled it like the Spanish word

Basically, it's spelled English, not Inglish

Anyways good find man

Shut it

Stop spamming about Rosalina - she's sorta an obscure character in a similar vain to Pauline or Wart - she stars in one game, and to be fair, playable in another mainline, and it subjected mostly to Mario Kart.

The developers must prioritize, and another Mario rep is not on the list.

- Sonic and Bowser

- Honestly it's probably a dragon ball character, but I don't really know

- Literally any zoner

- If I were to point out one thing I really like about the gameplay, it's the airdodge. It feels amazing. Airdodging in literally any official smash game (besides Melee's wavedash) felt like it was just lacking, put you in immense danger when using it, or was just not fun. I love using this airdodge to recover, follow up, mixup, or, 'yknow, airdodging.

- I do have Smash Ultimate. Both games have their ups and downs, but I specifically really love Bowser's representation. Give the man some respect, Sakurai. Quick note - Sonic's grounded boost is slower than his aerial boost and it doesn't feel good at all, I suggest the crusade team find a middle ground and apply it to both XD.

- I'm a Battlefield/Final Destination kinda guy.

Seriously, inputting smash attacks is a big problem if you play with tilt stick, which a lot of people do. Maybe it's just my controller, but I have an incredibly hard time inputting smash attacks. Please add an option to make it more/less sensitive and add a button that allows you to hold it and charge a smash attack, like Rivals of Aether. I find myself often D-Attacking attacking instead of F-Smashing. Thank you!

Another quick thing - maybe add a short-hop button and allow you to short-hop by tapping 2 jump buttons. There is just a lotta friction in the controls IMO

I'm having some friction controlling the game - I have ever since being introduced to Rivals of Aether. Can we get a dedicated Smash Attack button like that game, please? It reduces friction between what I want the character to do VRS what it actually does - I'm Trying to F-Smash, stop D-Attacking!

Oh, yeah. Based game, I love landing fully charged F-Smashes with Bowser, and Sonic's kit is practically my dream move-set for him, only a few moves off. Great stuff.