I'm suggesting more flexible control options leading to accessibility. IMO competitive games need to have a way to customize their controls in many ways, including optimizing a play style/making it easier to preform actions that are difficult for no reason, ala Smash Attacks in Crusade.
Personally, I find either being able to tap 2 jump buttons or having a dedicated button to short-hop extremely useful for in-the-momentum combat. If Crusade were to add a dedicated short-hop button, they should definitely add a dedicated full-hop button as to not accidentally trigger a short-hop when intending for full-hops 100% of the time.
"Please add an option to make it more/less sensitive" was vague, sorry. I was referring specifically to the frame leniency to input smash attacks, which is rather short in crusade. I am aware you can adjust sensitivity of the analog controller for smash inputs themselves to be higher or lower.
On the universal jump squat? Yeah, it probably should be extended to 4 in the next smash game, not only to make it a little easier to short-hop normally but just because aerial combat is a little too prevalent in smash.
I'm not a game designer by any means but I do think I have an amateur grasp on it, and these would definitely be easy to implement and help some people out. Personally, I'm not a Melee guy, I like my buffered inputs. So, a game feeling as smooth as possible is a priority for me, though I have no clue on the design philosophy of the devs.
Thank you for coming to my TED Talk.