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Mark.Da

22
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4
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4
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A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Currently, the energy should be draining per shot - not sure what's happening there, I'll have to look into it.

Yep, UI is definitely something I should investigate further, I'm trying to think of ways to explore it diegetically with colours or things on the ship.

Did you play the endless mode at all? That has different ships, some of which have bullets that track around the planet  - like missiles. Let me know if that is what you were thinking of :).

Thanks again!


You are my hero! Thank you for the video it's amazing, so much quality feedback.

I'm about half way through and am going to start implementing and testing some of the movement changes you suggested - I'll let you know how I get on. Thanks for the help.

Thank you for trying the demo. That sounds like a bug to me - do you mind me asking what version of the demo you were using. That was an issue in 1.0 and 1.1 but was hopefully fixed in 1.2. If it isn't I'll have a look and see if I can work out what is going on.

Thank you so much for playing, and for the amazing feedback. Congratulations on beating the boss!

Love all the UI suggestions - I'll have a think how I could implement those. 


Sounds like you found a bug - I'll have to fix that, cheers

I mean I wouldn’t say that ;) 

Yea it's such a pain - thanks for trying the game anyway!

I think I just didn't really understand the win conditions - like what I was trying to do - what do the characters need to grab onto, do they need to be stretched or contracted etc...

Love the mechanice - and feels very good to play - the blobs are a bit fast for me and I found the colours tend to clumb when you're trying to run away which makes it hard to go after 1 colour in particurlar if you're being chased by a group of 3, other than that well done.

Nice little game well done. I love the idea of having to move the mechanics to different keys to solve different puzzles but it took me a long time to get to the other mechanics 

Love physics based games, they lead to some pretty wild outcomes! Fun to try and shunt your friend around - more art could really help this feel juicy

Really nice art style - but my slime never changed colour :(

Well done, love the physics movement aspect, though it can be a little frustrating. I kept falling off the plate when it moved away, maybe you need to lock it to the plate on trigger overlap or something? 

Nice job with your first game. Love the little characters

Nice job - I love the idea of playing two games with the same controls - I think you needed slightly more clear instructions as I couldn't work out how to move the spaceship only shoot. Thanks

Thank you, there wasn't a lot of sleep invovled in the 48hrs. Sorry about the bugs.

Thank you for playing and the detailed feedback, sorry about the bugs!

Glad you enjoyed it, sorry about the bugs.

Thanks for playing!

Thank you for playing and for the stream, was so good to watch you enjoying the game.

Sorry couldn't get past the second level - I watched the walk through but didn't really understand what I was supposed to do - game looks beautiful though and I love the concept - maybe with a bit more instruction for the player or a player who is less thick this could be great.

Love the art style and feels nice and juicy when i swap levels  - some of the timers are a bit fast for people who suck at platformers (read me).