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A jam submission

Color TheoryView game page

A simple game based on color theory
Submitted by TaLc — 8 hours, 20 minutes before the deadline
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Color Theory's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6003.7713.771
Fun#11273.2573.257
Overall#14113.2573.257
Presentation#26042.7432.743

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You join/mix the primary colors to create the secondary colors

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted (1 edit)

Neat, but kind of hard, and took me a while to figure out what was going on.  Also I think it would be clearer if the player character looked different from the enemies.

Developer

Yeah I've been getting a lot feedback about the initial confusion, difficulty curve, and visual clarity, so good to hear another perspective. Glad you enjoyed playing!

Submitted(+1)

Neat idea. It's really cool when you start to get into the groove of it!

Developer

Thanks for playing! Glad you enjoyed the "groove" :D

Submitted(+1)

Well executed and clever idea! Took me a while to understand, wWould be great to see an in-game tutorial!

Developer(+1)

I'm definitely looking into a tutorial! Thanks for the kind words!

Submitted(+1)

Really cool wow, it took me a while ahah

i also love how you can dodge enemies, it felt good

Developer(+1)

I really wanted to get that feel of weaving through enemies (although it definitely could have been more polished) so I'm glad you liked it!

Submitted(+1)

A simple premise, but works! The moments when you have to move almost perfectly really add to it! Well done!

Developer(+1)

Thank you for the kind words!

Submitted(+1)

At first I thought "bit boring" ... but first impression was wrong ... pretty funny :)

Nice done!

Developer

I'm glad I was able to change your mind!

Submitted (1 edit) (+1)

This is really nice, but I got a little bit confused between my color and the ennemies.

Developer

Totally agree, that's something to work on for a future version for sure. Thanks for the feedback!

Submitted(+1)

I love the color theory, and your are similar with mine, but it's different. You focus on timing, mine is running. Nice work!

Developer

Thanks so much! Happy you understand the focus on movement!

Submitted (1 edit) (+1)

It's simple, original, and fun. The idea behind the game is intuitive to understand and play, and I love the dynamic of being powerful vs powerless depending on the player's and the enemies' colour. I also figured out that if you position yourself just right in front of the enemies without touching them, they'll teleport over you without doing any damage. My only real criticism is that I wish that the player would stop right where the mouse so I could be more precise with my movements instead of just stopping a small distance away from the mouse. Some relaxing background music would be also nice, music can add a lot to the feel of the game.

You can make a great mobile game out of this! I tried it on my mobile device and it works just as well as on my laptop.

Developer

Wow, thanks for all this feedback! I'm glad you found it intuitive to play and the power dynamic between colors really interesting! I've had inconsistencies with the dash and I couldn't fully fix it in time, and it's really interesting you would prefer to have the player go right on top of the mouse's location. Music is something I would have added, but I was afraid of spending too much time looking for something that would fit perfectly so it just slipped my mind at the end. Again, thanks for the feedback, so happy to see you enjoyed it!

Submitted

Love the mechanice - and feels very good to play - the blobs are a bit fast for me and I found the colours tend to clumb when you're trying to run away which makes it hard to go after 1 colour in particurlar if you're being chased by a group of 3, other than that well done.

Developer

Glad it felt good to play! I can see the blobs being too fast, and the clumping was a minor issue I didn't think was too much trouble, but it's good you brought it up. Thanks for playing!

Submitted(+1)

SUPER clever!

Developer

Thank you! 

Submitted(+1)

Good concept and neat minimalist design. It did take a while to understand the objective until I read the instructions more carefully.

Some sense of progression might be nice, such as starting slower with fewer enemies, or perhaps a wider viewport, since it seems quite challenging from beginning.

What you built in 48 hours seems very solid!

Developer

I totally agree, I really wanted to add in some progression but I was having a really hard time with the code. A better tutorial is one of the first fixes I've got in mind as well, so thanks for the feedback!

Submitted(+1)

Very original idea, nice work.  I'll be honest, I didn't read any of the instructions because there was so much text.  If you can introduce the core loop of the game without any text then this game will become great.  In any case, this is a very cool game and I hope you keep it up.

Developer(+1)

Thanks for the kind words, and I agree the instructions are a bit long winded. I wanted to try to introduce the core loop of the game through the start screen but I didn't have too much time. I'll definitely keep it up with all these positive responses!

Submitted(+1)

Tricky at first but super fun when I got the hang of it. Sometimes you can accidentally pick up a color because it spawns right next to you which is frustrating. The start screen basically being a little tutorial was super neat and fun to play around with!

Developer

Thanks! That was my goal with the start screen, I would have liked to do more to make it clearer, and the accidental pickups are something I want to fix in the future as well. 

Submitted(+1)

Nice job!  I like the tension between defense (when you're the wrong color) and offense (when you're the right color)!  I agree the enemy ai can be a bit tricky to follow, but the core loop feels solid!

Developer

Thanks so much! The dynamic between being able to engage the enemy or when to run was one of my main design goals, so I'm glad you liked it.

Submitted(+1)

Really hard but I enjoyed it a lot

Developer

Thanks! Glad you found it fun!

(+1)

very cool concept but enemy  balls are hard to maneuver do to janky engine  

Developer

Thanks for the feedback, glad you like the idea! I agree that the enemy AI could use a ton of work, and you aren't wrong that it's kind of because of the engine. I didn't have time to figure it out completely but hopefully you were still able to enjoy the game!

Submitted(+1)

First solo game in unity, in 48 hours, AND you actually shipped it? That's impressive

Developer

Thank you so much! It was definitely quite the challenge but seeing everyone's feedback made it all worth it! :D

(+1)

I liked the game at first I did not know what to do but I think it was quite intuitive about the objective of the game congratulations

Developer

Thank you! I was thinking of adding some kind of in-game instructions but the menu screen sort of serves as a mini tutorial for you to figure the game out. I'm glad you found the concept intuitive! 

Submitted(+1)

I agree with what cornfab said. Fun overall! The dashing was a little unintuitive, could use a windup or flash to signify that it's coming. I couldn't tell if the game changes over time?

Developer

I totally get it, it's the one thing I kind of wish I had added but it took me so long just to get the dash to function I was just so mentally exhausted. The game doesn't change over time, I found it just made the game too difficult if it infinitely scaled with more enemies or faster speed. I was thinking of making a more polished version in the future, so I'll keep what you've said in mind! Thanks for the feedback!

Viewing comments 22 to 3 of 22 · Next page · Last page