Yeah the aether tracker & coin tray were really not obvious! In retrospect, they should probably just be binary states - do you have some of the resource or not.
It seemed like getting a proper counter in GB Studio was going to be tricky, so I abandoned that idea for the jam. This is why the timer is just an actor that slowly walks across the screen on top of a static background rather than a proper countdown!
Mars
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A member registered Apr 01, 2015 · View creator page →
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Deliver potions to adventurers in this fantasy vending machine simulator.
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This is so good! Super impressed with how y'all distilled the RPG arc here. Every room has a purpose and it feels like nothing is wasted. The characters are fun and it looks great. The combat system was fun to dig into & the mix of health as a resource + the guard/spell loop really worked for me. Amazed that I could play a full micro-RPG after a week long jam!