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A member registered Apr 01, 2015 · View creator page →

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Yeah the aether tracker & coin tray were really not obvious! In retrospect, they should probably just be binary states - do you have some of the resource or not.

It seemed like getting a proper counter in GB Studio was going to be tricky, so I abandoned that idea for the jam. This is why the timer is just an actor that slowly walks across the screen on top of a static background rather than a proper countdown!

This is so good! Super impressed with how y'all distilled the RPG arc here. Every room has a purpose and it feels like nothing is wasted. The characters are fun and it looks great. The combat system was fun to dig into & the mix of health as a resource + the guard/spell loop really worked for me. Amazed that I could play a full micro-RPG after a week long jam!

Had a really great time playing this! It has some jank in the best possible way. Worrying about items getting stuck on walls as I sprint through the level. Laughing as I throw items off the map in an attempt to save time. Realizing the timer started during the opening dialogue. Good stuff.

Never knew I wanted an artillery puzzle game, but this is such a clever blend! The speedrun timer made this my most played game of the jam. Awesome job!

Very cool concept and it really makes me want a stealth game in this HD-2D style. Laughed the first time I tried the transformation. Nice work!

I was NOT prepared for the voice acting. So funny and loved the premise. Great job!

So cute and such a lovely concept. This feels like a cozy puzzle game I would play on my DS. Really nice work!