This is so good! Super impressed with how y'all distilled the RPG arc here. Every room has a purpose and it feels like nothing is wasted. The characters are fun and it looks great. The combat system was fun to dig into & the mix of health as a resource + the guard/spell loop really worked for me. Amazed that I could play a full micro-RPG after a week long jam!
Thanks, that means a lot! Yeah I'm really obsessed with the idea of a "one-sitting RPG" basically. I'm glad the gameplay worked for you, I had very little time to playtest it hahaha. In the last few hours I was just buffing and nerfing things to make sure the game wasn't too hard to beat.
Thanks for all the kind words!