I don't know why you seem to be angry about this. If you don't want to buy it without a demo it's fine.
Martin Senges
Creator of
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It cannot hurt. Though honest opinion: You should reconsider the pricing. 1-2$ is drastically underselling what you have to offer. Look at it this way: How many hours did you put into your game? How many hours do others save by using your source code (I assume they are allowed to use it commercially)? Let's say you earn 10$ per hour in any job you could do instead. You work 8h on the game total. That would be an opportunity cost of 80$ on your part. Now how many people do you think will buy the source code? Let's say 10. Then you'd already be at a price of 8$ just to break even. And I deliberately used low estimates for everything.
With 1 or 2$ you'll not get an income on the side. At that price, you should consider making it open source. You'll get just as much money in my opinion and experience. Remember you are allowed to make sales and other kinds of promotions. With a price of 1$ there is basically no reason to ever do something like that for you. You lose one important marketing tool by choosing a price that's already too low.
That's just how I see it. I'm selling source code for game projects myself and still figuring out how to do this as well. Good luck with your side income :)
Hey everyone!
I recently released my Godot 4 Survival Horror Template on itch.
With it you can make your own oldschool survival horror style game.
The template contains the source code for
- Using fixed camera angles in a 3D environment
- enemy behavior (walking and attacking) and spawning
- items, inventory and equipment
- ranged and melee combat
- status effects (like poison)
- loot drops/item pickups
- book reading
If you want to see these things in action, I have made a video showing off the features:
So as you can see this template has a lot to offer, making it the ideal code base for your own game, be it free or commercial.
Thanks for checking it out!
Hi thanks for the comment. Indeed there was a problem with the template itself. While it did work fine on the original release of Godot 4.x, recent changes in the engine added some minor incompatibilities. These are fixed now, so just download the source code again. Thanks for pointing this out.
However keep in mind that the template expects to be installed in the root directory of your project. So if you want to put it in the subdirectory "addons", some paths in the scripts need to change as well. This isn't really complicated. Just open each file once in the editor by double clicking and you should see some kind of error regarding missing files or paths. If you don't the file should be ok as is.
It saves modification time, the thumbnail image data and the player position. I don't want to provide a bloated solution that just saves everything there is. Instead, you can edit the save_data.gd file to include whatever game-specific stuff you want to get saved. Then in save_manager.gd you can edit the methods save_game() and load_game() accordingly.
Hi sorry for the late reply. Yeah I've thought about that kind of stuff too. In the end I always come to the conclusion that some kind of in-Godot editor might be the best way to go. However that's a big task. Also it doesn't really fit in my current game project, which I'm focusing on right now. But it's something I might want to tackle again for the next project. Thanks for your support :)
Please write balancing and feature related suggestions here. Bug reports go to Bugs and Issues.
Please write all technical problems you find in the game here. Balancing aspects, feature suggestions etc. go to Feature Suggestions.