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(1 edit)

Hi sorry for the late reply. Yeah I've thought about that kind of stuff too. In the end I always come to the conclusion that some kind of in-Godot editor might be the best way to go. However that's a big task. Also it doesn't really fit in my current game project, which I'm focusing on right now. But it's something I might want to tackle again for the next project. Thanks for your support :)