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martinzimmermann

12
Posts
1
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A member registered Jan 11, 2019 · View creator page →

Creator of

Recent community posts

Hey sintech,

Thanks for the feedback. Yes unfortunately we didn’t have time to fine-tune the mechanics (and there was more planned, but unfortunately we didn’t have time to implement it).

Hey loig,

Thanks for the feedback. The choice was intentionally but maybe we could have made the mechanics more fun.

Hey CJDGameDev,

Thanks for the feedback. The music tool you posted seems great for game jams. We will probably use it in the future, thanks.

I tried your game and it was also really good.

Hey DakotaHall,

Thanks for the feedback. We are glad that you liked our game.

Hey GeneralAnimal,

Thanks for the Feedback. Not being able to move horizontally while in the air was an intentional choice. However, we should have first created some easier section in order for players to get used to the mechanics.

Hey ColorPalett,

Thanks for the Feedback. Unfortunately, we didn’t have time to create more levels. Next time we will definitely plan in more time for level design.

Hey Nikl,

Thanks for the Feedback. Glad you liked the game. A checkpoint system was already suggested by someone, we will keep that in mind next time. Music is currently the area we struggle the most with, but we will try to improve 😊

Hey Magn,

Thanks for the Feedback. Moving only vertically with the jetpack was part of the game mechanics and we think it adds to the “space”-feeling. However, we should have created some easy section so that the player can get used to the mechanics.

Hey Sam,

Thanks for the feedback This was not the (intended) end and you can walk a little bit farther to the right, but it’s very hard to have enough fuel left. 😉

A big part of the difficulty was to be as efficiently as possible with the fuel, but we definitely should have some easier sections first so that the players could learn the controls.

Hey lewdev,

Thanks for the feedback Unfortunately we ran out of time to produce more levels, so we decided to just make our demo level really hard 😉

A checkpoint system would definitely have been a low afford solution to decrease the difficulty, we will keep that in mind next time.

Hey SupZRob_405,

Thanks for the feedback. We aimed for an unfamiliar feeling with the controls, but we should have ramped up the difficulty gradually.

Hey Bastian,

Thanks for the feedback. We aimed for an unfamiliar feeling with the controls, but we should have ramped up the difficulty gradually. Next time we will definitely keep that in mind.