A pixel-art pack of guns, explosions, and even an animated soldier! The basic starter kit is free and comes with everything you need to make a basic thingy-ma-bob!
Have a download, and let me know if you like it!
If you've made youtube videos of your games, what software have you used/do you like best/do you avoid at all costs? I'm interested specifically for video capture. Free or paid versions.
I use "ScreenToGif" (free) for GIFs to post to twitter, which I like using for that purpose. I have sony vegas for editing, which works decently for my editing needs. I think I paid $99 for that probably about 10 years ago now. Just need a good means of capturing footage. My last experience with any video capture was probably a version of Fraps, many years ago..
Hey Stoarch,
I just randomly came across your post and figured I'd drop in for some feedback. Keep in mind I only played for about 5 minutes as well as watched your youtube video.
The mechanic, to me, doesn't feel like it gives the user much choice of strategy. I felt like I was simply spawning turrets as much as possible until I died, and I didn't feel like I have much control in the situation. I want to feel like I can make different moves to change the outcome, and I felt like I wasn't able to do so (or at least I wasn't able to catch on to what the intended way to win was in the short time I played).
Hopefully that helps in some way. You've clearly put a lot of effort into it, I like the timing of the music and the battle sequences - it just needs an extra something for the player to feel engaged in the strategy.
I usually make a list of final things to complete, and knock them out one by one. A more robotic approach to plow thru it. The early part of the project is driven by more "fun" and creativity, so I can't always expect the same at the end. In short, I change my mindset to accommodate a change in motivation. Keep at it!