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MasonJohnHawver

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A member registered Jul 23, 2020 · View creator page →

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I liked the aspect of exploring the world connected to something to something you need to take care of.

Definitely was a healthy break to enjoy shooting things instead of connection puzzles

Loved the shader effects and the idea about light my game had a similar premise but with zombies. 

Nice Game, but it gives me some dejavu.

Oh thanks for answering I always struggled making ai in games. I've been recently working on a way of standardizing it with a decision tree approach so it's more manageable but also having different states is an interesting idea as well!

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it's an eveloutionary sim you need to hit esc to start the next gen and allow it to learn I wasn't very clear about that game bc text is quite hard in pygame


There is more about how it learns in the readme file it's quite intuitive


Also, were you able to make them drive by themselves? 

Srry, I was able to make exe but it was 5 gigabytes, I would use cpp but machine learning is 100 * easier in python due to libraries like numpy

Very cool; however, how did you implement the enemy ai / the ability to save and load levels from the editor?

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Awesome job! I love the combination of Physics and Chemistry; its to bad I haven't study chemistry recently due to summer break! ( and it worked on linux too! )