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MasterPug

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A member registered Sep 18, 2020 · View creator page →

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One of the greatest soulslike game I have ever laid my hands on. 

the fighting is intricate and smart, the graphics? heh - next to none. the character development and overall story is more gripping and interesting than most triple A games could ever fathom of creating. A huge variety of enemies and a boss so difficult not even from software themselves could ever fathom making such a beast.


The only problem I had is i wish there was a bit more weapons you could use....

:Overall experience 9/10

Didn't I already reviewed that game before?

Okay, I'll review it, but it will take some time.

Okay, I'll review it, but it will take some time.

In the comment section, TommyIngot

Okay TommyIngot, I'll review your game.

(1 edit)

Nice roguelike game, but  there seems to be an issue, when you master a job/class, you unlock other jobs/classes, right? Well unfortunately it seems to all go downhill from there, you see, when you use the new class you unlock it's so hard to actually "win", you barley do any damage to  the enemies, and when dealing with a plethora of enemies it becomes too overwhelming, and it's so hard not to get sandwiched (especially in the office biome). It's starts to become a no-brainer using the class you mastered ( which was the wizard for me) especially when you're able to  one hit  enemies. So you might wanna fix that. (And to make the game even BETTER you should add a "pug" artifact *wink* *wink* )

Okay, I'll review it!

Pffft, "Your new favorite game on itch.io" like if, this game should be a demo, not a game that costs 6.99, the graphics are "okay"  the controls are ....Okay, yet they are so many variations/combos that if you don't read one of those signs you may be stuck in that area for a while, maybe it should be more "enforced" like in the begging where they teach you the basic controls, they're a lot of things that don't seem to be "polished" like the throwing rocks, it doesn't seem to do anything , it just make enemies do a little grunt sound, (they don't die from throwing rocks)  there is  also that character that kicks you, you have to hit her like twenty times to  actually "kill her" and she doesn't fall and die like all the other enemies she starts to fly for like a millisecond and then she disappears        ( she literally gets banished to the shadow realm), I wouldn't be so hard with this game if it was a demo, but its a game that cost six dollars and ninety-nine cents, in general this game isn't ready to be fully released, it definitely has "Good Bones", but it's just not ready yet.

Fine....I'll review it...

Okay  I'll review it

Okay. Good!

Nice game, cool graphics (they remind me of happy wheels) okay plot, the only thing that I think is unnecessary is the "aim" mechanic, it doesn't seem to add anything to the gameplay, rather than making   shooting slightly more difficult , maybe you could improve that (unless you  intend to make shooting slightly harder)  

Okay, I'll review it.

Nice game, graphics are nice,  game runs well, and overall for what it is, it seems pretty good!

Wait, Wait, Wait, you're telling me that you made an "alternative" game to AI-Dungeon (Which is free to play) and then charge ten dollars for it? (Is it me or does something feels off?)

Green Rock Man! Sure, I'll review your game!

 the concept of the game is unique, the graphics are good. Overall it's good! 

( my high score is 72 :( )

And how much you plan to charge for that game?

Yeah that would be more fun

Question, can you buy the full version of the game in itch?

I'll review it

The concept of the game is....... "Used" and the controls are a bit wonky, when shooting it seems like the the (bullet/beam) kinda phases through the monsters.. It could be that that they don't die in one hit but it really doesn't give that feeling, maybe you could give them some sort of "hurt" animation when you hit them or maybe some sorta flash of red or something. plus there should be waves of enemies  instead of just over spawning them, some in-game tutorial would help giving a sense of what to do then just making an info page in the main menu.

Okay, I'll review your game.

Oops, can't:

Okay, I'll review your game!

Part 2 - hehe

Well, I can say that this game is good. It's a little too fast but maybe that's what you're aiming for. Ideally to make this game "better" maybe you can make the lore more clear, instead of reading it on the game page, maybe to make the game more unique you can add a store where you can buy different skins for the knight according to how many coins you get throughout the level (obviously) so overall, the graphics are nice, the controls are easy, and the gameplay is fast. Overall it's a nice game!

The game is good. The graphics are "exceptional" and the gameplay is pretty smooth, the controls are easy. Now the game is good, but it can certainly be better, first, I wish there was more variation of the things you could buy in the store (Like different types of torpedos, buying extra health, special abilities, etc.)

But overall it's a good game!

Here,

TELL ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!

WHERE'S THE PRINCESS!

Still, I get the same results.

Okay!

The game is okay. But it definitely could be better, there should be a story to give a sense of what is happening (To make the game more interesting) you should also tune down the amount that zombies that spawn (especially at the beginning of the game) there should be more variety of zombies and guns. And the controls make it pretty hard to maneuver (especially under pressure)

Okay, I played the game, and honestly, I think this game is pretty mediocre, now don't get me wrong the art style is amazing, but besides that, there's really nothing to it ( a five-minute experience the most) and all you really do is run around the house turning off light's, a few low key jumpscares (kinda mediocre ) and then you get such a weird, and bad ending that it's kinda cool. And why is it called "Veinless Property"