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(1 edit) (+1)

Nice roguelike game, but  there seems to be an issue, when you master a job/class, you unlock other jobs/classes, right? Well unfortunately it seems to all go downhill from there, you see, when you use the new class you unlock it's so hard to actually "win", you barley do any damage to  the enemies, and when dealing with a plethora of enemies it becomes too overwhelming, and it's so hard not to get sandwiched (especially in the office biome). It's starts to become a no-brainer using the class you mastered ( which was the wizard for me) especially when you're able to  one hit  enemies. So you might wanna fix that. (And to make the game even BETTER you should add a "pug" artifact *wink* *wink* )

wow thanks so much for the feedback!! Yeah we absolutely have some tweaking to do with the difficulty! This was great! We really appreciate it and will work on dampening enemies for sure!!! :)

(+1)

Thanks for the feedback! Still a lot of tweaking to do and comments like this give us great data to inform those decisions.