The possibility of the first click being a mine as a way to balance multiple lives is clever, now that you mentioned it makes sense.
matepore
Recent community posts
First of all, nice game. I really enjoyed it, amazing looks. I beated it first try. Now onto the feedback:
-Moving the board around with the right click can be annoying if you try to do fast gameplay, this gave me some cases where I was trying to flag a mine but ended moving the board. I don't know how I would solve something like that, maybe try changing it to the left click and see if thats a good implementation or not.
-A minesweeper rule is that the first click is never a mine and in this game that rule doesn't apply. I don't know if you changed it or you didn't know. This could be changed easily in any way you think is convinient.
1) Hi there! What's your name? Want to introduce yourself?
Hi, my name is Mateo. I used to study game development on an university but stopped because I can't afford it anymore. I've been wanting to participate in a Gamejam for so long and finally I decided to join this one.
2) Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
No, this is my first Gamejam.
3) What games are your favorites? Did any of them inspire you, or made you want to make your own?
I enjoy a lot roguelites. Vagante, Enter the Gungeon, Noita and Darkest Dungeon are some of my favourites. I've never tried to make games similar to those, I need to learn a lot before that.
4) Do you have experience with game development? What did you do/with what engine?
I have a little experience with Unity and Construct 2. I made a game similar to "World's hardest game", a basic platformer, a basic car race game and a basic angry birds copy. Those I made with Unity and a basic platformer with Construct 2.
5) Tell us about something you're passionate about!
Besides games, I really love music. I'm not a mussician but I enjoy listening music so much and I'm thankful for enjoying a wide range of genres.
6) What are your goals for this game jam?
Learn something new, see what it is like making a game in a limited time and just enjoy myself.
Bows and arrow are op, they ignore thorns.
There are different types of cleavers that sinergize with each other doing incredible amounts of damage.
Haste, rage and dodge are op atributes, if you can find items that give that atributes then pick them.
Lastly look at the pictures of people that comment here and see what kind of builds they have, there are really good players here.
First of all, congrats on getting past the funds that you guys wanted on your kickstarter. This is an amazing game with lots of potential and I'm happy to see it grow. Now to the image, this is the longest I could go. I don't know if this was intended but heavy items can't fall if an anchored item is below them.